Profile of LoopDloop
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Post History of LoopDloop
Thread: Replace the IL-2 rockets trafe16 Jun 2019, 20:56 PM
From what I've seen of my teammates using it, it has the potential to do a lot of damage even against medium tanks. I'd much rather have this than the USF airborne p47s. You want terrible rockets, use that shit. In: COH2 Gameplay |
Thread: M36 Jackson16 Jun 2019, 20:21 PM
IMO jackson should just get an RoF nerf if it needs a nerf. That way it stays consistent against heavies and still benefits from range and speed but won't be quite as effective all around will encourage backing it with other at sources. In: COH2 Balance |
Thread: New Commander Update Patch June 14th16 Jun 2019, 20:19 PM
And have them absolutely roflstomp vet0 allied infantry in the first engagement of the game? And then continue to roflstomp them until they get weapon upgrades and elite infantry/light vehicle support? Plz no. Are sections not supposed to be able to make trenches anymore? Because I didn't see anything in the patchnotes about it but they aren't able to anymore. Also, the thompson upgrade hotkey conflicts with build hotkey btw (both are B on classic hotkeys). In: COH2 Balance |
Thread: So when do Riflemen get an upgrade to six men?16 Jun 2019, 20:16 PM
OP's stupid assertions aside, I think a doctrinal upgrade for riflemen along the lines of the german infantry one would be kinda interesting. Rifles don't really get anything from any doctrines even though they're the core of USF as a faction so a six man squad as a one slot upgrade with like some paratrooper M1 carbines or something would be interesting IMO. IDK how necessary it would be but just something to throw out there. In: COH2 Balance |
Thread: New Commander Update Patch June 14th16 Jun 2019, 19:11 PM
PS, Tiger don't need all structures, only all tech and last building. +1 In: COH2 Balance |
Thread: British base smoke barrage28 May 2019, 04:05 AM
I know it can do that, I'm just not really keen on risking a 380mp 75fu investment on smoking out an mg. It's just not a sensible play most of the time especially given that both axis mgs can do some good damage to it with incendiary AP. The AEC also isn't particularly fast or manueverable and has pretty bad acceleration so if pathing becomes an issue you're probably screwed, and it can't see 4 miles like the puma to know if there's any fausts or paks around beforehand. In: COH2 Balance |
Thread: Should all infantry upgrade use weapon slot?27 May 2019, 22:02 PM
I'm not sure you really want to see conscripts with 6 ppshs running around lol. In: COH2 Gameplay |
Thread: British base smoke barrage27 May 2019, 21:59 PM
All those options come in the lategame though, with the exception of the AEC, and that doesn't really count if we're being honest. It's more of a defensive thing and it doesn't even work properly all the time. In: COH2 Balance |
Thread: Should all infantry upgrade use weapon slot?27 May 2019, 21:34 PM
All I know is a double BAR G43 gren is broken as hell. In: COH2 Gameplay |
Thread: British base smoke barrage26 May 2019, 19:40 PM
REs aren't suposed to be combat troops anyway. Why you would try to make them such is beyond me; if you want a good cqc unit use commandos or the new commanders' assault sections. Brits do have a lack of smoke early game but you weren't even talking about that before, and sweeper or no sweeper has literally nothing to do with that. In: COH2 Balance |
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