Shock Troops at 0 CP...remember that?
Yes but the 2 units aren't even comparable. Paths lose against everything but pios 1v1. They are support infantry, not elite troops.
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Thread: Pathfinders (USF)24 Jan 2017, 02:24 AM
Shock Troops at 0 CP...remember that? Yes but the 2 units aren't even comparable. Paths lose against everything but pios 1v1. They are support infantry, not elite troops. In: COH2 Balance |
Thread: Glider Commandos24 Jan 2017, 01:59 AM
Doesn't it have a really long cooldown in the wbp though? Like 25 seconds or something? In: COH2 Balance |
Thread: Glider Commandos24 Jan 2017, 01:56 AM
Wow, I didn't know that this was still bugged. In that case, stens are actually a lot better than I thought. Their damage seems really really inconsistent for some reason though. Anyone know how close the "near" distance is? Because they're supposed to deal 16 dps and sometimes it feels like that, but others it feels more like 8-9 (cons ppsh dps) In: COH2 Balance |
Thread: UKF Snares - How to balance?24 Jan 2017, 01:51 AM
Yeah that too. I don't really understand why that's a thing (and I believe they are removing it in the wbp). In: COH2 Balance |
Thread: Pathfinders (USF)23 Jan 2017, 16:07 PM
Where the fuck has this thread been? Posts before today were 2014 lol. It's got some really good ideas though. Be nice if paths could get moved to 0cp and maybe have their other two guns be something more suited to long range (instead of m1 carbines) or even like a single 1919 upgrade. Because they do cost more than riflemen, and IIRC they have a whopping reinforce cost of 35. Or just decrease the cost to bring them more in line with support infantry (maybe like 220-240/22-24 to reinforce) but I'd rather see some increased combat effectiveness or at least an ability. The idea about promoting riflemen or REs is intriguing to say the least, and would actually be really cool, but I doubt it would ever happen in coh2 (maybe coh3? Fingers crossed). In: COH2 Balance |
Thread: Firefly23 Jan 2017, 15:44 PM
Firefly is serious threat even to heavier german tanks. Played against a few of them yesterday, and i had to abort my assaults multiple times. Their worst weakness is german schrecks, so i managed to retreat because my infantry was covering my panther. Yeah I played a 4v4 on that one map where half is a city and half is a forest and we lost miserably to arty spam and pak43s but towards the end of the game I ended up with a comet and 2 fireflies and they absolutely rekt even though the enemy had pretty much all tanks and my teammates had I think between all of them a Jackson, a t34 and 2 su85s. I managed to hold them off our base with a land mattress for blobs and the comet and fireflies, which worked wonders even against 3 kts, some panthers, and a jp4. Lengthy post, but point is, firefly is really good. In: UKF Strategies |
Thread: Firefly22 Jan 2017, 19:20 PM
Huh probably just bad micro. What's your ideal tank ratio? Like 1 comet 1 firefly or what? In: UKF Strategies |
Thread: Glider Commandos22 Jan 2017, 18:15 PM
The idea of delisle carbines (the .45 integrally suppressed carbine right?) actually sounds pretty cool, since it would allow them to be more unique and have less overlap with infantry sections. Do you know the actual dps statistics of the stems though? Because I think I saw the near dps as 16 but that's insane, I'm thinking that that might have been the pre-nerf stats. Honestly, stens aren't that great, but I feel like the bigger problem is that their RA falls miles behind pretty much all other combat infantry after they get vet, since commandos get 0 bonuses to RA, so they just lose models really fast even when used correctly past like 15 minutes. I still do think they should have a weapon upgrade though. They're the only elite infantry with semi-undesirable weapons that can't upgrade a unit specific weapon (obers, paras, rangers, guards, stormtroopers, even pfus all can, falls and jlis start with very good weapons by default). In: COH2 Balance |
Thread: Glider Commandos22 Jan 2017, 02:32 AM
Also the landing takes so long that if a schwerer hq is set up the glider will die more often than not, or be severely damaged (more a problem for van ops commander), and even if it isn't set up, the okw base guns will deal significant damage to it as well. Maybe reduce the stupidly long amount of time it circles the battlefield? As to the part about Brens, I'd rather see some sort of upgrade that increases their short midrange dps, like thompsons or something, rather than brens, because that would keep them from becoming glorified infantry sections with camo past like 20 minutes. Thoughts on that? In: COH2 Balance |
Thread: UKF Snares - How to balance?22 Jan 2017, 02:24 AM
I really should lay more mines, to be honest I kinda forget about their existence most of the time. In: COH2 Balance |
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