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Post History of LoopDloop
Thread: Poll: The Land Matress28 Jan 2017, 00:18 AM
Also kt is non doctrinal, so Pershing not requiring tech gets sort of evened out. In: COH2 Balance |
Thread: Poll: The Land Matress28 Jan 2017, 00:15 AM
Ha. That's funny. Pershing better than kt? Haha... I mean sure it's faster and it's got a good all purpose gun but kt rarely misses infantry and can pretty reliably wipe 1-2 man squads even or retreat as long as it's stationary, and can even fight at guns head on. It's also got really good armor that can deflect at rounds from anything shorter than tank destroyers sometimes. Being circled shouldn't be a problem as you should definitely be covering your kt with volks or raketens, or both, as once allied paper tanks lose their mobility, they're done. The kt also has really good range so they should never get close enough to circle anyway. Everything I just said is indisputable, except for maybe the first point (I don't use it enough to be sure). In: COH2 Balance |
Thread: Poll: The Land Matress27 Jan 2017, 06:14 AM
where is the LM is UP option? Needs to be more consistent with its damage, sometimes it is a squad wiper other times it feels like it does nothing... Mm... I still wouldn't go so far as to all it underpowered. If you can hit a big troop concentration or support team wall, it's devastating, plain and simple. Your problems are limited mobility and vulnerability, and very slow reaction to targets, but in return, you get 30 rockets. You can't use it against single squads or hope that it hits a ton of really spread out units that barely fit in the circle or anything though. Same deal with all other rocket arty in that regard (except Stuka, which basically spews a line of guaranteed death, with its own drawbacks of course). In: COH2 Balance |
Thread: Allied infantry vs Axis tanks27 Jan 2017, 00:52 AM
True but most axis squads are more cost efficient (volks) and there are other really good counters to tommies. Luchs, isg, hmgs (even shitty 34) and grenades pretty much slaughter tommies. In: COH2 Balance |
Thread: Poll: The Land Matress27 Jan 2017, 00:49 AM
Yeah well its not nearly 3 times. It's nearly half. Because it doesn't take two seconds for the lm rocket to hit. It takes nearly three and a half. In: COH2 Balance |
Thread: Poll: The Land Matress27 Jan 2017, 00:23 AM
Reduced to petty insults. How sad. Although you are right about the stuka. Can landmattress shoot 280mm rockets though? Is it able to traverse the battlefield quickly? No. Can stuka shoot 30 rockets? No. They are supposed to be different, and for some reason I did think that the stuka cost 60, so I figured that upping the cost to around 60 would be good, but 100 would be excessive for the land mattress. Error of speech. As to the isg: I am pretty sure the two guys manning it get green cover. Unless its like at guns and they really don't In any event, your reaction shows your clear bias, since they are definitely no easier to kill than landmattress crewmen. Boom. In: COH2 Balance |
Thread: Commando stens26 Jan 2017, 23:43 PM
i really enjoy sending a squad to cap a VP and find my squad being wiped by camod nando with nade. I play mostly brits and that shit is broken This thread has nothing to do with nades. However, I mean, if you just shove a squad off in the direction of a point and redirect your attention elsewhere, they might get wiped. Tough luck. Sometimes, I will actually throw a nade or shoot a riflenade at a solitary squad thats engaged in combat on one of the fringes instead of a squad I know he's looking at and currently micro-ing. In: COH2 Balance |
Thread: Poll: The Land Matress26 Jan 2017, 19:52 PM
Ok so I was kinda right. Seemed really negligible when I was testing it, but in actual combat it always did seem shorter. In: COH2 Balance |
Thread: Poll: The Land Matress26 Jan 2017, 17:30 PM
Ullu, I'm sorry but you're full of biased shit. First, panzerwerfer took 8 seconds, now you change it to 6, lamdmattress took 2, now you change it to 2.82 (which is still off), now panzerwerfer takes 3x longer than landmatress, but 6 is not three times 2.82 (sorry to say, but you need to check your basic math). You would have to make a Herculean effort to get your squad even hit by the first rocket in a landmatrress barrage, let alone wiped by it, and I'm pretty sure all rockets fired by rocket arty are pretty much samey in terms of damage and aoe (someone correct me with statistics if I'm wrong). One of your big bitching points earlier in the thread was that the radius was so big and now you say that it's not that much bigger than other rocket launchers. All your arguments are falling on their stupid faces man. Footnote: in my testing yesterday I discovered that I was wrong about the land mattress barrage range being shorter. I think it's pretty much the same as the panzerwerfer. In: COH2 Balance |
Thread: Allied infantry vs Axis tanks26 Jan 2017, 06:42 AM
What dedicated axis AI troops? Pioneers? Seriously, 3 garands or Lee enfields mid or late game might as well be tickles. In: COH2 Balance |
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