Lolololololololololol.
Lmao.
Talking about panther and he says it has worse armor than allied tanks.
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Post History of LoopDloop
Thread: Tanks18 May 2017, 14:35 PM
In: COH2 Balance |
Thread: DSHKA + Penals18 May 2017, 14:25 PM
Have you ever used conscripts? They were only viable because the maxim was OP. Volks had their schreck taken away and now they get 60 muni stgs that improve dps at all ranges. No reason for complaint there. A good counter to penals+ dshka is a mortar, since it pretty much gets to reign unopposed until cheeky non-clowncar vehicles show up, as there is no way the soviet will have the manpower, time, and stupidity to go both t1 and t2 and get penals and dshka and a mortar. In: Strategy Desk |
Thread: How to counter this 2v2 double OKW meta?18 May 2017, 05:38 AM
That would be fine with me. Although I've never really had any trouble dealing with rocket arty, even the long bitched about pre-nerf land mattress. How would you ever make Stuka like that though? And yeah, fuck frps. That would require some cost adjustments though. And would things like okw medhq, Brit gliders, and Brit forward positions still allow reinforcing? In: COH2 Gameplay |
Thread: KingTiger + JagdTiger = Limited to only one like ACE18 May 2017, 05:31 AM
Like calling in soviet heavies. In: COH2 Balance |
Thread: KingTiger + JagdTiger = Limited to only one like ACE17 May 2017, 15:23 PM
That's what I added in a later post, just didn't clarify it in my first. Especially considering heavies have no build time, they are almost not worth killing in extremely long, pitched battles (I'm talking like 50+ minutes with decent players who don't lose everything left and right). I mean sure fireflies and all that, but all the kt had to do is reverse, especially if tulips get nerfed. Then they just get sanic repaired by 1-2 sturmpios and the mech hq faster than I repair two jacksons. This is also a thing with other factions, but again okw is a bit of an exception (when is it not) because its heavy is non doctrinal and sturmpios repair wayyyy faster than other engineers. In: COH2 Balance |
Thread: KingTiger + JagdTiger = Limited to only one like ACE17 May 2017, 15:02 PM
Okw is the only coh2 faction ever to be sold for 1$. They might be OP, but they sure as hell are not P2W. Best comment I've ever seen on this website. In: COH2 Balance |
Thread: how do you solve the lack of late game arty ?17 May 2017, 14:44 PM
Ju87 can definitely take out undamaged mediums and tds in a single pass. That's a straight fact. Also I would argue that usf is far more munition hungry because they have to feed expensive weapon upgrades (double bar is 120 per squad, double zooks is 100) and constant smoke and grenade spam. As ostheer I run a sniper and 1-2 panzergrenadiers for anti infantry, with maybe 2 grens and mg42 as support. That's hardly any muni unless you spam bundled nades or rifle nades, but it's a very munitions efficient army. As usf on the other hand, I go 3 rifles, an officer (usually captain), and maybe one squad of paras or rangers and RETs for zooks and maybe a .50 and/or pathfinders w/o upgrades in support. For full upgrades that's 670 munitions, for half bars, double zooks (1 zook is stupid) and Thompsons that's 430, which is probably a more fair estimate as double bar rifles are terminators, but for good reason seeing the expense. That's using 0 grenades. As ostheer, I buy lmg42s for my grens and use paks for at till I get an elefant or a ton of stugs. |
Thread: how do you solve the lack of late game arty ?16 May 2017, 23:36 PM
+1 Lol. How much does ju87 cost? How much does p47 cost? How much does each do? |
Thread: how do you solve the lack of late game arty ?16 May 2017, 23:35 PM
First of all, ju87 at strafe is literally click to kill at least one medium instantly. If that's not cheese, I don't know what is. Wait p47 is a problem? It's so damn bad, unless that's what you mean. Don't know much about zeroing artillery other than get the fuck out of the circle |
Thread: 2020 CoH 3 is becoming more real by every day16 May 2017, 23:32 PM
What CoH3 needs to change from co2: +1 on all Especially the commanders. Exactly like vCoh I would be fine with, as long as abilities were interesting. The worst part of factions' differences in coh2 is the parts that get left over once things get patched or changed i.e. 5 vet levels, conscripts, nondoc heavy that used to be justified because of now removed reduced income; hell, okw after all the reworks in general. It was a neat idea, but poorly executed. I'm sure there's other examples as well. Grenadiers being 30 to reinforce after WFA got released is a big one too. In: Lobby |
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