Any faction that can lay mines should be considered a muni hungry faction.
So everyone but USF? Because USF totally doesnt need muni kappa.
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Thread: how do you solve the lack of late game arty ?19 May 2017, 23:02 PM
Any faction that can lay mines should be considered a muni hungry faction. So everyone but USF? Because USF totally doesnt need muni kappa. |
Thread: why allies can't get a HGM that really can suppress?19 May 2017, 22:39 PM
Yeah that's what I thought. I'm pretty sure the vickers doesn't lag in suppression either, it just suppresses slower. In: COH2 Balance |
Thread: why allies can't get a HGM that really can suppress?19 May 2017, 14:33 PM
Naw vickers suppresses pretty slow. It's fine, but slow. Takes more than one full burst sometimes. Comparing it to an mg42 is pretty cheeky. It makes up for that in damage and ridiculous sniper range in garrisons. In: COH2 Balance |
Thread: Kubel vet too slow19 May 2017, 14:31 PM
I think the speed it gets to vet1 is fine, since it gets a very good ability, but it'd be nice if it obtained vet2 and on faster. In: COH2 Balance |
Thread: Ostheer t4 repair station19 May 2017, 05:49 AM
My post seems to have gotten everybody on board with finally nerfing post EFA repair speeds which I would certainly prefer. I think that is one of the few issues that is pretty much supported everywhere. Ost had no gimmicky unique-ish vehicle repair though, while the other factions all do (soviet cons repair, repair station thing in the industry commander, vehicle self repair toggle, all of which is doctrinal; usf gets vehicle crews as nondoc; brits get smoke and crew repair from two docs, okw gets sturmpios, mechhq, and 1 doctrinal vehicle repair). Just worth noting for the record. In: COH2 Gameplay |
Thread: The map you have the most fond memories of19 May 2017, 05:43 AM
Kholodny Ferma Summer Angoville Two great maps, loved angoville from vCoh as well and that adds to the nostalgia. Kholodny is probably the most solid map out there IMO. The Scheldt. Then this shit. In: Lobby |
Thread: USF weapon racks suggestion19 May 2017, 04:41 AM
Yeah. Also, axis upgrading weapons on the field I guess balanced out the fact that usf gets to choose what weapons go where and to any squad in any combination (except double 1919s now lul). In: COH2 Gameplay |
Thread: Churchill Crocodile needs adjustment19 May 2017, 04:18 AM
Well apparently the aec is supposed to be the brits answer to "no infantry snare". Lul. If it had more health that'd be fine but it gets what like 3 hit by average at sources? It's also super slow and clunky. To the post quoted: the main gun on the croc does whatever the fuck it wants (unless they changed that) and cannot be targeted. It also does half damage and rarely penetrates anything with more armor than the ostheer p4. Also, if they have a croc, the axis should have heavies of their own if okw, possibly an ele ad ost or at least stug spam and both factions have access to rocket arty that can deal with at guns easily (which aren't exactly spammable if you want an army to back that up too). I'm more concerned with the fact that it has, due to a bug, another flamer or something. Can someone vetify that? I don't know how accurate that statement is or how much of an impact it would have if true. In: COH2 Balance |
Thread: Ostheer t4 repair station19 May 2017, 04:07 AM
They could be very cheesy if spammed, which would be hard, but doable, especially in very long teamgames matches. @OP This idea sure gets my vote, especially seeing as okw gets it much earlier and much more accessibly, and is able to place it anywhere if they so choose. Either that or nerf all repair speeds to EFA rates, which I'm more inclined to. Bad tank play is not punished very hard as long as you don't lose the tank, unless you're EFA. In: COH2 Gameplay |
Thread: Tanks18 May 2017, 14:38 PM
Axis too though. And the riflenade snare usf gets also takes an hour, but it is there, nonetheless. When you go to crush infantry, don't forget to use combat blitz. Apparently it also gives 100% accuracy too lol (effective against tanks, scatter determines precision against infantry IIRC). In: COH2 Balance |
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