Profile of LoopDloop
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Post History of LoopDloop
Thread: Valentine is still shit19 Dec 2018, 23:33 PM
I think it comes rather late but performancewise I'm not totally unimpressed. The damage increase seemed to really help it out but IIRC its veterancy bonuses are mostly garbage unless they changed them. In: COH2 Balance |
Thread: Elite Armour Doctrine a bit op?19 Dec 2018, 16:50 PM
I would say it’s strong but nowhere near OP. To be honest it’s the only reason I play okw now just because its abilities are fun and kinda cool. In: COH2 Balance |
Thread: axis blobs vs allied HMG17 Dec 2018, 01:53 AM
Hmgs will always lose to 3+ squads unless you bunch then together and let them all get suppressed. IS/Penals/Rifles will all begin melting the hmg. The only thing I’d say sucks when is that the 50 cal and maxim death loop on retreat a lot. +1 OP you just need to actually have infantry in front of your mg. The mg should be suppressing the infantry before they even get within small arms fire range. In: COH2 Balance |
Thread: Should Air supermarcy have a smaller bombing zone?15 Dec 2018, 20:36 PM
Well OP does say "smaller" but what I would like (and what I think OP means) is having the bombs land in a more consistent area instead of being super spread out everywhere and completely arbitrary as to where they land. That would let you actually use it against fortifications with more than a prayer for rngesus. In: COH2 Balance |
Thread: cavalry riflemen15 Dec 2018, 18:54 PM
I'm pretty sure the wc51s armor is worse than the m3 even. Seems that almost every shot penetrates. In: COH2 Balance |
Thread: Rifle Co. is now obsolete15 Dec 2018, 17:54 PM
It was obsolete since the e8 stopped being callin. This doctrine needs full rework the most. Its filled with garbage abillities you would never say you want to use. +1 Fire-up should be turned into a normal sprint (if pgrens can have it anyone can have it) and probably merged with riflemen flares and something else should be added to the commander too IMO. Easy 8 could use some tuning or something too now that the 76mm is really pretty good. In: COH2 Gameplay |
Thread: Rifle Co. is now obsolete15 Dec 2018, 17:10 PM
It's been obsolete for like a year lmao. In: COH2 Gameplay |
Thread: cavalry riflemen15 Dec 2018, 17:07 PM
Not like okw are literally the only faction with a t0 at gun or anything. And not like okw has a light car with a mg on it either. In: COH2 Balance |
Thread: Should Air supermarcy have a smaller bombing zone?15 Dec 2018, 16:20 PM
I thought it just needed some sort of counterplay, then it's former glory would be acceptable: There's no counterplay to a lot of airstrikes though. IL2 bombing and frag bombs almost always get through, and stuka literally doesn't even spawn a dang plane. I do wish the bombing had a smaller zone though. Being able to actually control where they go to some extent would be great, as it really is the main portion of the ability. In: COH2 Balance |
Thread: New USF Tech - Build Orders & Strats15 Dec 2018, 04:46 AM
I forgot KTs already kill mediums in 3 hits lol. As for the puma, I guess I just counted wrong. Does it get increased damage at vet3 though? As for my own build: That actually sounds kinda interesting lol. Do you not get any normal riflemen? |
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