Until you have to reinforce all that kappa
Heroic charge 0.25 RA modifier OpieOP. Only indirect will work
Thread: Unofficial Revamp mod (EFA & WFA & Brits)8 Aug 2017, 13:56 PM
Heroic charge 0.25 RA modifier OpieOP. Only indirect will work In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)8 Aug 2017, 02:33 AM
Could be unit specific, as you're right guards don't fire DP28s on the move. Sturmpioneers for an example do fire the LMG34 on the move. Probably just a case by case. In: COH2 Gameplay |
Thread: Unofficial Revamp mod (EFA & WFA & Brits)8 Aug 2017, 01:43 AM
Elite troops can fire bren guns on the move. Commandos can 2x equip brens and fire on the move. If you want to blob hard as UKF in teamgames commando with 2x brens + vanguard officer heroic charge is lethal. In: COH2 Gameplay |
Thread: FBP Update v1.24 Aug 2017, 22:25 PM
1. Scope 2. If the panther is overbuffed even in the smallest amount it'll ruin teamgames even farther into axis favor. In: COH2 Gameplay |
Thread: FBP Update v1.24 Aug 2017, 20:44 PM
![]() In: COH2 Gameplay |
Thread: Numeral Veterancy Descriptions - English Localization Mod4 Aug 2017, 19:57 PM
News on if this will be updated? Easily one of the best mods in the game. |
Thread: Game is lagging when it shouldn't 4 Aug 2017, 00:55 AM
Try cleaning your PC a bit. Could be some malware interfering with the game. Run virus scans with your anti virus, remove things you don't need etc. |
Thread: Friendly top 150 snipe1 Aug 2017, 12:57 PM
GG buddy In: Replays |
Thread: FBP V1.1 UPDATE29 Jul 2017, 23:48 PM
Just gonna point this out. There's a difference between doing a job and making every other unit obselete in its class. Similar to the comet before its nerf in GCS patch. I want the USF to have a TD that can kite heavies and destroy mediums. But I don't want my mediums to be obselete like a kubel as soon as a t70 hits the field. In: Lobby |
Thread: FBP V1.1 UPDATE29 Jul 2017, 02:18 AM
Isn't that the point? Giving USF some Anchor for the lategame, as you are likely forced to go Artillery to be useful in teamgames as the Pershing can't maneuver and the Jackson is vaporized the second it leaves it's max firing range, they needed this to be playable in larger game modes than 2vs2 where they agression can sometimes be a boon but I believe they pale compared to Soviets going Lend Lease and Brits still with all their nerfs have much better lategame and Commanders. The point I believe is just that, a strong suitable tank destroyer that can deal with axis lategame. That's fine imo, the issue I see with it is its high mobility. FFs and SU85s have their weakness of being flanked due to slow turret rotation and turretless vehicles. The jackson now does not have that issue. You don't got KT when you're up against an SU85 or a FF unless you're fully prepared on how you're going to counter it, because those tanks are designed to destroy it. While the jackson now can fill that role, the high mobility and relativly fast turret rotation makes flanks on it ineffective, as it can just drive away at a speed similar to the p4 or panther. Now with the HP buff, the RoF of panthers will be their downfall if attempting to flank given that RNGesus decides to favor the axis moving debuff. But the panther issue is their own problem. TL : DR I understand trying to fill in gaps in faction design, but if you need to sacrifice entire factions as a result due to "scope" it need to be addressed in the face of the people setting the scope so they understand the result. TheMachine, Mr. Smith, and Mirgaefla all knew nerfing penals in WBP would push maxim spam, but relic still allowed it to go through. In: Lobby |
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