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Thread: OKW - Early 2018 1v1 tournament meta28 Jun 2018, 13:55 PM
Falls used more than obers.... hmm. In: COH2 Gameplay |
Thread: Fix and Bring back Caen27 Jun 2018, 15:42 PM
As I recall it had a lot of obstacles which would interfere with scatter in tank engagements. I had one perticular match in which the obstacles getting in the way caused me to go from pushing my opponets base with outnumbering forces to losing the entire game. There were other factors in there like pen/armor and main gun crits, but what allowed those to occur was the fact I couldn't connect a single shell because the shell always missed and collided with debris. |
Thread: Fix and Bring back Caen26 Jun 2018, 23:46 PM
I do not support bringing back that..... thing...... |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 23:44 PM
This is also why the former 2 man soviet sniper team was weak AF!!!!!111!!!!11 XD It´s not about 4 men vs. 6 men survivability. On paper the 6 men squad is obviously more durable. Cons lack a weapon upgrade non doctrinally yes. PPSH cons on the other hand demolish LMG42 grens even if they charge from max range through neutral cover without oorah. Then factor in things like oorah and you get...... balance in all things.... Grens face guard grenades, satchels and molotovs, HM-38s, katys, and all matters of allied explosives that range from a zis barrage to the priest. The point is, explosive and ballistic damage don't care about your models RA, which is where grens defence over cons is which makes them squishier.
^^ read part about ballistic and explosives. 6 men > 4 men against mortars etc. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 16:26 PM
Are people comparing 4 men squad survivability vs 6 men squad survivability......? That seems pretty straightforward to me..... In: COH2 Balance |
Thread: CoH2 going Free to Play? Or new content dropping soon?26 Jun 2018, 16:19 PM
If they wanted to excite the fanbase and bring more people in they could literally make a 25 second trailer with the theme of coh3 for 20 seconds, and the last 5 just being the title "Company of Heroes 3". In: Lobby |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.25 Jun 2018, 17:42 PM
OSt is build around crutch MG42 because of glass-cannon gren. My solution: Switch MG42 to OKW (but reduce supression to MG34 level and change price to MG34-level, but give slight increase too damage), give OST MG34 with old MG42 stats/price except nerf supression but therefore give Gren timed supression ability at Vet1 (like Obers but without limit to 1 targeted squad, Medikits only for Pioneers). This would also have the bonus of faction uniqueness + historical accuracy (Ending ahistorical nuisances like late game German army(OKW) using the older MG34, the MG34 being cheaper than the mass-produced/more economical MG42 ) This basically says, make the MG42 an MG34 except with vickers damage. Just so many issues with this. Ostheer doesn't need damage, they need suppression. And then make the MG34 with MG42 stats but lower the suppression..... Then, give gren suppression abilities which would reinforce gren spam....... In: COH2 Balance |
Thread: How can u stop US Blob with OKW ?25 Jun 2018, 17:28 PM
You need to use your sturm starter and volks to ALWAYS apply pressure to USF. If you lose your grip on USF for to long they will dumpster you lategame. Spam volks and better inf if you have the doc. HMGs to back up your volks and ISGs for smoke. Never try and fight upgraded USF inf 1v1 with volks. In: OKW Strategies |
Thread: conscript veterancy and their lack of weapon upgrade24 Jun 2018, 14:21 PM
sturmpioneers do as well believe it or not. Also maybe Pgrens but I don't remember. In: COH2 Balance |
Thread: OKW UP?24 Jun 2018, 02:34 AM
I have no idea how to get OKW to function in 1v1 anymore, but from what I see in tournies and top players, you need to be aggressive with your sturms early, especially vs USF since they start with a sizeable disadvantage. A light vehicle is required a lot of the time to help your volks through mid game. raks are always near your light, and don't try and fight upgraded allied infantry 1v1 with volks unless its con ppshs at max range. In: OKW Strategies |
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