Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.1473793.650+8
- 2.330173.656+1
- 3.603361.626+14
- 4.20755.790+2
- 5.1299453.741+3
- 6.49070.875+14
- 7.712291.710+1
- 8.16376.682+1
- 9.631401.611+1
- 10.24361.799+3

Netherlands



cblanco ★
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VonManteuffel
Heartless Jäger