Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.43063.872+8
- 2.56280.875+1
- 3.800454.638-1
- 4.303163.650+3
- 5.313114.733+9
- 6.12744.743+1
- 7.194101.658-1
- 8.282161.637+1
- 9.371284.566-1
- 10.14059.704+7