Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.1458788.649+21
- 2.585355.622+1
- 3.48970.875+13
- 4.663267.713-1
- 5.1174412.740-1
- 6.24161.798+1
- 7.388202.658-1
- 8.584380.606+2
- 9.11151.685+11
- 10.374147.718-1

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cblanco ★
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VonManteuffel
Heartless Jäger