I see in attributes\army\income_cap\popcap =0 if I add 500 do that mean all units for the british? if so then I don't need a win conduction mod in place in the game, I have one but it take out the commanders do still need one if I use the popcap in my mod?.
I've never edited that value, so you'have to try it and see what happens.
Also in the attributes\army\builder_squads can I add my custom squads in here same as the building list?
This list is meant the contain only the units which can build the structures from the building_list. Custom units will automatically be called in.
Last in the attributes\army\unlocking_upgrades again can I add my custom upgrades as above?
Upgrades on units are always used by the AI. I only needed to add player/global upgrades (research upgrades) in there. Like grenades and weaponrack unlocks.
I have learn allots from you and Plant Smasher a big thanks my next plan with be the aef, soviets, german, and last west_german I printed out the info and made some notes of my own in order to start the other races the tools was a pain to get used too also abp file and now I have the COH2 UI assets I can start editing my icons also use some of the COH ones!
If I do run in some problem along the way I will post it here if not then I will still update this thread to help others like me starting out. and I hope I can call on you if I need it!
Great to hear! I'm always ready to provide further help