don't add the crewmembers in sbps, but use ebps/crew_ext in you gun instead - if I take out the crew in sbps there will be no crew on the soviet 152mm gun also there is no ebps/crew_ext - I did add the ebps/crew_ext but it didn't work first time
I tried and this should add the crew to your 152mm gun gun:
I did a lot of try on error when I made my 25 pdr. I cannot tell what fixes the animation for me, but it was a combination of many changes in the weapon, ability and sbps. I only know that I didn't edit the abp.
did you read my other reply about the 17 pounder gun!
I didn't understand the part 'animation' do you mean animator_set_state?
In sbps\squad_team_weapon_ext\in_setup_action I added the animator_set_state. the crew lifts the gun when it enters the map but the wheels of the gun don't move it just slides also when it moves the crew and gun just slides on the map I can't get the crew to walk side ways with the gun this needs to be fixed if it can!.
The animation_set_state : "pivot" = "on". This includes lifting the gun and then keeping it up. "off" drops the gun and then keeps it on the ground. The image that I sent works, but they lifted the gun to late because this animation starts when you move. Did you try this to start with?
My suggestion was to use the in_setup_action to start the animation "on" because there's a moment that the gun is not in setup and not moving, that's the moment where the gun must be lifted, but I'm not sure how yet.