Because by the time hit hits the field you're facing 1 OKW P4 or 1 OST P4 and 1 Stug and if you made the mistake of going LT God help you.
try contesting the fuel once an a while... If the enemy is out numbering you when you build your medium maybe go for a td instead... And a sherman second.
Assault Engineers are absolute trash. Nothing but a more expensive RET sqaud that feels like it actually preforms worse. For 280 MP? LOL!
RETs are so bad though they can almost be completely ignored by any Axis starting units. But they're still 200 MP LOL!
are you trying to say with a straight face that rear echelon troops are not up to snuff as Frontline troops? I'm not about to belive THAT.... What's their unit card discription again?
Pathfinders are a garbage unit, 290 MP for something that preforms half as good as a Riflemen sqaud. LOL! If they were an OKW or OST unit they'd probably be 250 MP. Oh and they'd probably get a snare and a satchel.
Paths are not good on their own but combined with a rifle squad they are superior to just 2 rifles because they snipe models allowing for a snowball effect.
Also nice work making up a scenario for an axis version of paths when one exists. They never had a snare nor a satchel (though they did cost 250mp and spawn from buildings for far longer than should have been acceptable)
It seems your issue is you look at everything in a vacuum and not in the grand scheme of things. For example ass engies are good early game and fall off like any early game assault unit does BUT can lay mines when that window is closed and can binfit from the ungodly amount of smoke USF can deploy from basicly every other unit and from every tier. It's all a game of supporting this and that with that and this. Combined arms is the name of the game.