The problem is same as tripwire flare.
Its on EVERY SINGLE GARDENING INFANTRY WITHIN THE FACTION /shoutoff.
Repeated vet1 abilities make the units and in turn, the whole faction feel bland and lazy in design.
Relic took the lesson and new armies have fun and unique vet1, but they never bothered to fix old ones, so we still have healing PGs, capping IS-2s and infantry tracking tank destroyers(relic should have a dedicated meth lab working for them exclusively to come up with THAT vet for tank destroyers and AT guns).
i can accept cap territory on the is-2, its an awful ability for it 100%, but at least its a front line mobile tank... the kv2 on the other hand.....
but i fully agree, they screwed the pooch on vanilla vet abilities