The soviet design is dependence in call in units and that is why soviets have the widest variety of call in and some of the most cost efficient ones.
and we know that once relic makes up their mind they dont change it!
i dont know about you but I sure love filling my pop cap with nothing but heavy tanks!
that is of course when im not building t1 then t4 for a quick katy supported by call in t34-85s
also something something okw income
something something usf will NOT ever have a heavy tank
but yea we should probably stop discussion because relic designed them this way.... what was it 3 years ago?
it sure is a good thing the game hasn't changed at all since then or the soviet design might seem a wee bit dated!
additionally their call ins should be more efficient, or offer an alternative play style, they shouldn't be an excuse for a sub par stock line up, i mean the OKW have a f*cking king tiger in their line up....the russ just want something as a non doc alternative to cheese...
..... see 222 pop Guards or Partisans, see HMG Spam pop a 120mm...
unless of course you are trying to use one of those paid commanders that you have for the soviet that lack those because you forgot that you needed certain commanders to make up for crap core units because you were playing on of the other 4 factions who DONT need to be pigeon holed so they can build infantry that can shoot in a straight line...
in the end no matter what they do to penals they WILL overlap with someone in the soviet rooster (heres that outdated design again) and currently they overlap with the worse and most accessible one...
give them a pair of scoped SVTs maybe that improve their long range dps as suggested but make it reduce close DPS enough that sturms and pgrens will beat them
adjust price accordingly