It's too late for CoH2, but I think CoH3 should have a permanent, all-time ban on skill planes. Yes, even when the paid commanders roll out.
The patch a while back that made AA actually semi-consistent was a godsend, that improved a lot and made AA defense actually viable, but I agree with SkysTheLimit, it's still too RNG what happens when someone calls in skill planes, especially in the first few seconds.
It's obvious common knowledge but any automatic area-effect ability for any faction, just goes against the game design. Look at the original plane abilities, that do tiny little strafes, and give a warning and time to react. The new ones instantly performs AI and AT attacks over a large area (party cover, skill planes), and stays there for a long time.
Sorry but there's a reason it's called "Skill" planes, it's the only abilities in the game that I actually refuse to use, as any faction, because it just makes me feel embarrassed at how incredibly noobish and low-skill / high-reward they are.
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Register Time: 2 Jan 2016, 10:40 AM
Steam: 76561197962537028
Residence:
Japan
Nationality:
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Register Time: 2 Jan 2016, 10:40 AM
Steam: 76561197962537028
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