About the skill level, I know you all rank +100 players dont care about blobs because you dont suffer them and even less in 1v1. But many discussions have circled around factions spamming infantry and blobbing and i figured out how imbalanced in skill level it is, to perform vs to stop it. I though it deserved a good discussion, if you want to tag me with :L2P: im fine with it, but i made a solid point of the game and this kind of problems tend to kill a game over time IMO. Top level players should not reject new players into the game.
No that's a very fair point, there should be at least some attempt to balance over various game modes and skill ranges, and it's important to discuss, of course it's very difficult to do
It's also just my personal opinion that while I love CoH2, there are way too many "tweaks" to units; gun a on unit b performs c% differently against unit d in situation e. It makes it pretty impossible to get a handle on things without deep numerical research into the patch notes for the last 5 years, which is a bit silly and not user-friendly. The aura mechanic, as long as it had a proper UI indicator, is probably the most understandable and realistic way to implement anti-blobbing this without making this issue worse.
On the other hand, concentration of force is a basic and valid military tactic. I don't say "L2P" to anyone cuz it's kind of dismissive but one of the fun parts of CoH2 is gradually learning how to overcome things and thus getting to a higher level. Cheesy tactics can be annoying but it's even more fun when you finally manage to counter them and the person you're beating rage quits cuz of it
