i dont think axis armor is a big problem... the SU-85/FF/jackson pretty much demolish all axis armor except for doctrinal callins... the main issue i have atm are:
falls (which need to lose that damn faust)...
volks (which still outclass conscripts while having more utility)...
IRHT (4v4 cancer in 1 unit)...
and on the allied side...
T-34 ram (the 85 version needs to be changed/the 76 version needs a buff)...
maxim (utterly useless)...
penals (too strong earlygame)...
I feel like the IRHT is the most frustrating unit out of those to play against.
Should just show enemy units on the minimap with some sort of boost ability for munitions cost.
But I am derailing.
Anyway, at least in team games I feel like axis armour is in a very good place. The main issue is that most axis teams seem to consider spamming a blob of panthers into the enemy to be the height of late game strategy. But when they run into mines, at guns and TD destroyers they scream OP.
Out of the allied armour most of the units are pretty solid too atm.
I would like to see the T34/76 buffed (wouldn't care if there was a fuel cost increase) just to give the soviets a solid non-doc tank.
Comet is still having an identity crisis.
tbh, I would love to see the meta of Panthers vs allied td be replaced by a lengthier use of light vehicles and mediums. Although in 4v4 maps that would be hard to do.