JU87 loiter (already present in v1, but not announced)
- Autocannon damage reduced from 60 to 40
- No longer causes criticals on vehicles (doesn’t affect CAS commander strafe)
Infantry awareness (222/251 vet1 ability)
- Changed hotkey from N to E (so as not to collide with handbrake)
Elefant
- HE barrage is now a fast-moving projectile that moves in a straight line and pierces all targets
- HE Barrage now has 70 range
- HE Barrage reload time per shot increased from 4.5-5 to 5.5-6.5 (fires 6 shots)
Target Weak point (affects Pak40, Pak43, Stug-G, Puma, but not Stug-E)
Added some QoL changes to make the ability more convenient to use.
Mode of operation (all variants)
- Turned into a timed ability
- The ability lasts for 12 seconds, or until the first shot is fired (regardless of whether the shots connects)
- Activating the ability activates a forced-reload sequence
- For most variants, the TWP shot deals guarantees penetration on hit, but deals half damage
- TWP causes the blind critical (lose sight / disable weapons) for 5 seconds
- Recharge time increased from 30 to 50
Pak40
- TWP cancels without refund if Pak40 relocates during the ability
- Cost increased from 30 to 35
- Additionally reduces rotation rate by 70% and speed by 60% (8 seconds)
Pak43
Similar to Pak40 TWP with the following exceptions:
- Deals full damage
- Maintains its vehicle-stun crit
- Also affects OKW variant
Vehicle TWP (Stug, Puma)
- The vehicle can relocate at will while TWP is active
Zis barrage
- Increase recharge time to 50 secs
- Reverted damage from 100 to 80
Panzer tactician
- Cost reduced from 30MU to 25MU
- Smoke duration increased from 8 seconds to 15 seconds (after the initial delay)
AI partisans
- Fixed an issue where it was not possible to purchase upgrade in enemy territory
AT partisans
- Reduced time it takes to upgrade panzerschreck from 30 secs to 20 secs
Stormtroopers
- STG purchase time reduced from 45 secs to 40 secs
- G43/Panzerschreck purchase time reduced from 30/45 secs to 25 secs
Molotovs
- Vet2 aim time increased from 0.625 to 0.875
ISU Concrete shot
- Added some aim time to the concrete shot to prevent double-tap abuse
-Fixed some graphical glitches with respect to the direction of the gun when HE shots were active
- Reduced turret traverse rate to normal attack rate
- Cost reduced from 70MU to 60MU
222
- Autocannon no longer deforms the ground (craters)
- This will prevent 222 autocannon from diminishing coaxial MG DPS
Assault Guards
- Reverted assault guards model to the caped-model version
Soviet FHQ
- Cost further reduced to 250MP 30FU
Tiger Ace
- Penalties reduced from -25%MP -90% (forever) FU to -20% MP -50% FU for 8 minutes
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