As Cookies suggested, the best strategy vs JT in 1v1 is to make sure it stays alive. As long as the JT stays at Vet0:
- It cannot hurt your infantry
- A KT cannot be called in
- The opponent is wasting 20 popcap on a unit with no use in the game.
If you must kill the JT (anything in 2v2 or above), you have the following options:
- PIAT blobs (3 volleys from 6 PIATs will kill the JT, even frontally).
- Firefly Tulips (because Tulips go through buildings, like Pak43 shots).
- Spamming smoke (Cromwell/Comet) to support your PIAT blob/advance towards the JT.
- (bigger modes) Bait it with a Crocodile (camp some VPs with the Crocodile, while you leave it behind a shotblocker. If the enemy wants the Croco dead, he has to expose the JT)
If you are having trouble vs OKW Elite infantry, consider getting Heavy Sappers (Anvil). As long as you do not give your sappers any additional weapons, they will win you the attrition war, by a wide margin. Heavy Sappers are the Osttruppen from Hell.
Profile of Mr.Smith
Avatar Area
Posts: 2636 | Subs: 16
General Information
Signature
You have a great idea that improves the QoL aspects of the game? Please, drop your idea here:
https://www.coh2.org/topic/57860/some-qol-suggestions
Check out Cruzz's DPS calculator:
https://drive.google.com/file/d/0B7gwy65JLbSRMEJ3M2ZPandMMW8/view?usp=sharing
(Download the file, open it with your browser)
https://www.coh2.org/topic/57860/some-qol-suggestions
Check out Cruzz's DPS calculator:
https://drive.google.com/file/d/0B7gwy65JLbSRMEJ3M2ZPandMMW8/view?usp=sharing
(Download the file, open it with your browser)
Post History of Mr.Smith
Thread: Suggest some counterplay vs OKW Jagtiger doctrine?5 Jun 2016, 21:07 PM
In: UKF Strategies |
Thread: WEHR Flame - Halftrack still not balanced after 3 years5 Jun 2016, 11:52 AM
As Firesparks pointed out, comparing the FlameHT to something useless (WASP) proves nothing, hence it's a fallacy. Both units, realistically, have only one useful function (clearing garrisons with MGs), for which: - Ostheer gets better tools, which are more versatile, for cheaper (why pay more for something less?) - WASP is already terrible to begin with. Vet1 MG42s hardcounter WASP in the blink of an eye. In: COH2 Balance |
Thread: Ostheer pop cap limit5 Jun 2016, 10:58 AM
If you feel you are running out of popcap: - start building some bunkers instead. They cost literally 0 popcap. - Consider building ammo caches. Ostheer has the best offmap abilities in the game, by far, for the modes where popcap matters. Offmaps cost no popcap. @OP You need to define who you are comparing Ostheer to, and what units you think Ostheer is at a disadvantage in (Except for Pioneers)? Since, you aren't defining it, I'm going to go for a case-by-case analysis. If I wanted to rate factions with respect to popcap from strongest to weakest, I would say it's: - USF (with vehicle decrew) - OKW - OST - Soviets - UKF - USF (without vehicle decrew) USF USF practically has no popcap limit. There is no use trying to compare to them. If USF couldn't decrew their vehicles, OST would have an advantage over them (read on) Soviets Yes, Conscripts and Combat Engineers cost a bit less popcap-per squad than Grenadiers and the like. However, for everything else, Ostheer beats Soviets in terms of popcap head on: Fire Support: - Soviet 6-man crews actually take on additional popcap. - At the same time, OST has equal-or-far-better weapon teams to Soviets - Katyusha costs exactly the same popcap as the Panzerwerfer, yet is notably inferior - (and also better tools to punish pak-walling) Tanks: - Stug: 8 popcap - Panzer4: 12 popcap - T34: 10 popcap Thus, Soviets can't be better than Ostheer in terms of popcap. Instead, it seems a lot like the opposite. UKF Infantry: - Grenadiers and Tommies cost about the same popcap (Grens; 7, Tommies: 8) - At the same time, Grenadiers are far more versatile than the Tommies. This allows you to save popcap from elsewhere Utility: - Healing costs popcap to deploy for the UKF. Engineers: - Sappers repair way faster than Pioneers. Their higher popcap cost (8 vs 6) really pays off. - This is the only advantage UKF has over ostheer Tanks: - Panzer is superior to Cromwell, yet costs exactly the same popcap (Valentine also has 12 popcap) - Panther: 16 popcap ... Comet/Churchill: 18 popcap - 222: 5 popcap, Stug: 8 popcap ... AEC: 8 popcap OKW They do everything that Ostheer can do, but better (except for the Sniper and the Stug). - PanzerIV/Panther cost exactly the same popcap as Ostheer versions, but are notably better. - Schewer costs no popcap to deploy, yet requires a significant investment from the enemy to tear down. - MG34 has the least popcap in the game, also despite being far superior to 50cal/Vickers, when vetted. There is no need to delve into further details, because they should be obvious to everyone (Volks, Panzerfussiliers) In: COH2 Balance |
Thread: Balance Preview Mod Survey Version 25 Jun 2016, 09:53 AM
I love how there is a 'improved capability' option for OKW AT capability without schrecks. (Maybe talking about panzerfaust? Not sure.) It's the raketenwerfer buffs u_u In: Lobby |
Thread: Commander Idea Workshop (Build Your Own!)3 Jun 2016, 21:57 PM
Lol, Elchino ![]() OST Ostheer On Life Support Doctrine (alternative name: German Arty Party Doctrine) - Artillery Flare (OKW) - LeFH18 - Command P4 - JU87 Loiter - Stuka dive bomb We felt that Stuka reconaissance pass made dive bombing patterns very predictable, and thus, boring. We hope that the addition of Artillery Flares to the Ostheer's arsenal will help maintain the fast-pacing of the game well into the end. UKF Mobile Defense Doctrine (aka Terminal Tactics Regiment) - Rifle Grenade Tommies will passively launch riflegrenades every 5 seconds, while they remain garrisoned in buildings. - Logistics Support Glider - Captain The captain gives a -33% damage taken to all units in the occupied sector - Kangaroo Carriers Garrisoned PIAT teams will be able to accurately track enemy targets, while the carrier is on the move. - Infiltration emplacements Emplacements can now spawn out of ambient buildings. In: COH2 Gameplay |
Thread: On behave of the Churchill's May Patch 2 Jun 2016, 11:41 AM
5 minutes ago, I checked with a Stug hugging a Churchill directly. The Churchill could not fire a single shot back. I also did 5 repetitions. I also checked with the UKF sniper. In all repetitions: - The Churchill could not fire back with the Stug stunshot - The Churchill could fire back when affected by the UKF sniper. What did you check your statement it with, and when?
That's EXACTLY what Firesparks claims that the Stug does. It DISABLES the main (not the turret) temporarily. For 15 seconds the target can't fire its gun. In: COH2 Gameplay |
Thread: On behave of the Churchill's May Patch 2 Jun 2016, 11:13 AM
LOL. Now, that's something I didn't know ![]() I knew that the ability was a bit OP, since it deals full damage (for the Stug-E that's double damage), unlike other disabling abilities. I usually attributed the inability to fire back due to elevation etc. Nope! Brb, gotta buy the Mechanized Assault commander. you can still shoot just need to move the tank
NO U. I actually just tried it, and Firesparks is correct. It's a completely different critical from the UKF sniper one (which shares the same icon). The gun is completely disabled for 15 seconds. Even if you place your stug directly in front of the enemy gun, you can't be fired upon. In retrospect, the 4-second stun shot seems like a milder version of this (at least you would need to waste a ton of munitions to chain-stun the enemy; unlike now). In: COH2 Gameplay |
Thread: On behave of the Churchill's May Patch 31 May 2016, 22:24 PM
That would be the ideal dream of turning Churchill into a spearhead shield. Unfortunately, the way AoE supresion is implemented, the moment the enemy MG focusses on a tank, all surounding infantry are insta-pinned ![]() In: COH2 Gameplay |
Thread: On behave of the Churchill's May Patch 31 May 2016, 14:25 PM
Buff front armor of Churchill, reduce health to 800. There are a ton of things on the field by the lategame that completely ignore armour. Thus a 800HP thing with 4 speed will be instantly deletable by: - Paks (critical shot ignores armour) - Stugs (critical shot ignores armour)-- Even Stug-E!! - Elefants/JT/Pak43 (need I say no more?) - Schreck deflection damage - LeFH spam - JU87 loiter (the higher the armour, the higher the chance for a ridiculous deflection critical) - Sturmtiger (In fact, Sturmtiger will hardcounter a Churchill regardless of the HP, due to the ridiculous crits it gives to surviving tanks). Plus, something with 4 speed is so trivially flank-able it will melt in under 5 seconds. That's not enough time to give glasscannons the opportunity to punish the enemy. (unless we are thinking of buffing Firefly RoF to Krupp-melting levels). Firesparks has had the best proposal to date:
In: COH2 Gameplay |
Thread: On behave of the Churchill's May Patch 31 May 2016, 08:00 AM
https://community.companyofheroes.com/discussion/comment/245956/#Comment_245956 The Churchill needs a front, armour buff (and a small HP nerf), and a utility buff. Reducing the price of a slow-moving veterancy-feeder, will still make it behave like a slow-moving veterancy-feeder. Even UP medium tanks (e.g., T-34) are occasionally useful when they manage to pull off a flank on juicy targets (e.g., a Panzerwerfer farm). However, my gut feeling is that you haven't really played the May Balance Preview patch. If you would have played the balance preview patch, you would have noticed that the cost of the Churchill has remained the same, despite the note in the changelog. In: COH2 Gameplay |
540182540053540040540032539649539196539187538779538694538623
Latest replays uploaded by Mr.Smith
-
VS
[CoA] Company of Bugs
[CoA] Ancient Defender
Cloud
Mr Smith
[TATUŚ] Blue Semtex®
[TATUŚ] Black Dynamite
[TATUŚ] G.dot
♨TEA.UP®♨ Sex Captain
Company of Area Denials (feat: PIAT commandos)by: Mr.Smith map: Lienne Forest6-2,497
61171608325033349749
Livestreams
|
|
|
121 | ||
|
|
|
1 | ||
|
|
|
5 | ||
|
|
|
1 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.72372639.733+4
- 2.737341.684+4
- 3.1759341.838+2
- 4.2052543.791+12
- 5.628258.709-1
- 6.27657.829+13
- 7.1947636.754+13
- 8.325131.713+4
- 9.380197.659+6
- 10.24666.788+14
- 1.1048548.657+6
- 2.286130.688+3
- 3.384134.741+4
- 4.2446974.715-2
- 5.390250.609+13
- 6.24285.740-1
- 7.24076.759+2
- 8.14848.755+15
- 9.17221058.619-2
- 10.491331.597-1
- 1.1430530.730+1
- 2.1090428.718-1
- 3.685467.595+1
- 4.585367.614-1
- 5.836475.638+5
- 6.510365.583-1
- 7.352235.600+1
- 8.190124.605-1
- 9.354197.642+1
- 10.301189.614-2
- 1.627269.700-1
- 2.19661066.648-1
- 3.468144.765+2
- 4.892478.651+6
- 5.13741.770-1
- 6.127119.516-1
- 7.984563.636+1
- 8.222100.689+19
- 9.862407.679+3
- 10.17331214.588+4
- 1.2060347.856+16
- 2.908360.716-1
- 3.23392.717+3
- 4.1429559.719+9
- 5.21861.781+5
- 6.35231257.737+5
- 7.1068.930+10
- 8.905420.683+4
- 9.304129.702+19
- 10.844427.664+7
- 1.1435762.653+2
- 2.18177.702+11
- 3.581351.623+2
- 4.17593.653-2
- 5.319111.742+8
- 6.413188.687+1
- 7.716390.647-1
- 8.474239.665+8
- 9.1396818.631+6
- 10.373170.687+5
- 1.832390.681+1
- 2.25121553.618+14
- 3.172100.632+3
- 4.19485.695+2
- 5.245151.619-1
- 6.345253.577+3
- 7.212126.627-1
- 8.659464.587+4
- 9.773335.698+3
- 10.391202.659-1
- 1.11991015.542-3
- 2.959532.643+2
- 3.423224.654+3
- 4.16131024.612+1
- 5.237162.594-2
- 6.16861475.533+1
- 7.225152.597+1
- 8.4219.689+7
- 9.348234.598+1
- 10.529406.566+2
- 1.79702976.728+2
- 2.416162.720+10
- 3.345161.682+4
- 4.791223.780+8
- 5.18770.728+4
- 6.1429249.852+13
- 7.609262.699+6
- 8.48981116.814+4
- 9.332226.595+12
- 10.1429546.724+17
- 1.559246.694+14
- 2.23459.799+6
- 3.23431468.615+10
- 4.13744.757+7
- 5.2407766.759+11
- 6.354129.733+4
- 7.828394.678+4
- 8.877525.626+3
- 9.523214.710+10
- 10.537243.688+10
- 1.871296.746+1
- 2.24387.736+3
- 3.842347.708-1
- 4.378209.644+1
- 5.1201826.593-1
- 6.240123.661+2
- 7.1008548.648+2
- 8.5611.836+7
- 9.317234.575+2
- 10.357242.596+7
- 1.20751504.580+8
- 2.219238.479+5
- 3.41752086.667+5
- 4.687364.654+1
- 5.9672.571-1
- 6.385171.692+3
- 7.979450.685+7
- 8.866538.617+1
- 9.463248.651-2
- 10.35871831.662+4
- 1.502184.732+6
- 2.952221.812+13
- 3.533168.760+5
- 4.20454.791+11
- 5.597103.853+2
- 6.287125.697+5
- 7.1565563.735+6
- 8.32791.782-1
- 9.1048188.848-2
- 10.13134.794-2
- 1.1181490.707+6
- 2.27841490.651+5
- 3.18775.714+7
- 4.28791.759+3
- 5.10131.765+2
- 6.337180.652+1
- 7.212106.667+2
- 8.525261.668+7
- 9.9226.780+6
- 10.957498.658+6
- 1.247142.635+3
- 2.11444.722+1
- 3.17370.712-1
- 4.793424.652+1
- 5.36521184.755-1
- 6.470204.697+1
- 7.453165.733+4
- 8.12941.759-1
- 9.17882.685+2
- 10.343223.606-1
- 1.11321138.499+4
- 2.1025765.573+1
- 3.19488.688+3
- 4.479294.620-1
- 5.483337.589+2
- 6.7332.695+5
- 7.564375.601-1
- 8.416297.583+1
- 9.24331620.600-1
- 10.825798.508-1
- 1.816139.854+4
- 2.47169.872+6
- 3.244100.709+1
- 4.912309.747+8
- 5.408214.656+3
- 6.743449.623+4
- 7.404289.583+2
- 8.371195.655+1
- 9.1307729.642+1
- 10.347136.718-1
- 1.414212.661+10
- 2.437231.654+2
- 3.22591183.656-1
- 4.338154.687-1
- 5.286117.710+2
- 6.243162.600+6
- 7.1138936.549+3
- 8.19589.687+1
- 9.23572.765+3
- 10.728387.653+7
- 1.669189.780+12
- 2.1677802.676+14
- 3.16993.645+3
- 4.871324.729-1
- 5.330128.721+1
- 6.12436.775+10
- 7.13056.699-1
- 8.821492.625+5
- 9.384267.590+2
- 10.389250.609+9
- 1.20361757.537+1
- 2.26742287.539-1
- 3.244158.607-1
- 4.442203.685+4
- 5.528347.603+1
- 6.513413.554+4
- 7.10434.754+2
- 8.14241373.509+1
- 9.476333.588+4
- 10.14275.654+4
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
16
Download
2749
uploaded by XXxxHeartlessxxXX
Board Info
761 users are online:
761 guests
0 post in the last 24h
6 posts in the last week
18 posts in the last month
6 posts in the last week
18 posts in the last month
Registered members: 64567
Welcome our newest member, emma112
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, emma112
Most online: 4501 users on 26 Oct 2025, 01:00 AM


