They are VERY good in teamgames.
Quite possibly the second best axis infantry in the game, only PTRS penals can compete with them
Now where is the Rear Echelon in your ranking? |
Yes Overwatch is OP. But I have to agree with aerafield on a lot of his points.
Overwatch basically exists because your alternative vs current UKF is to get walked off the map or play obnoxiously. You cannot even rely upon MG34 any more to deal with the IS blob, because they get 42 sight range pyrotechnics (52 sight in cover at vet I, which means anywhere of relevance).
Camping behind sandbags can buy you time, but ever since the sandbag model size change (1->20), they're easily shot out. So you must either commit to harder camping or play around the blob, trying to draw the game out.
Double LeIG is heralded as a toxic counter, but you are using two light arty instead of two squads. Expect to get brenned off the map or just 5-man IS blob right-clicked through your army. Or worse, commandos wiping your men and support teams because your inf presence is weak and SPs can't be everywhere "just in case of mandos".
I would theorise that if Overwatch were to disappear, Elite Armored would not be able to replace it. Any decent UKF can handle a 221 without too much trouble, infantry behind cover will shred it quickly and maybe a hardcounter in the form of an AEC. Instead, more fusiliers or ppl switching to OST for the 2 MG42, 2 pio braindead build that murders most UKF players out the door. Or yes, the much feared OST Sniper. |
Not really, "Critical Shot" from UKF sniper will cause engine damage to light vehicles and it quite viable...
I was referring to the normal shots from the UKF Sniper. In any case, lining up a critical shot on an Axis LV usually ends up being in a situation where it's coming right at you. |
I've used it a few times. LVs easily have enough HP to shrug off a normal use of the ability. Using it reveals your position instantly and slows you down iirc. It's like the UKF sniper shooting at Kubels and 222s. |
Use it for funbuilds/games. It'll feed Obers and LMG grens badly in canister shootouts. I've had one success in blob smashing, with an inf screen, but they might have just been bad players.
Might be worth something when the camo is used for surprises on LVs, but two of them are quite an investment. Pure speculation: Maybe if the Axis players are very good with their LVs and PTRS penals aren't viable in the face of their inf.
Usual Urban Defense being annoying/potential high pressure outside of 4v4 disclaimer. |
that's why i always advocated for obersoldatens to be renamed basedsoldatens
meanwhile a full hp vet3 commando squad dying from a single king tiger shell
"Terminator units immune to bullets!" or T-800s lol.
Well they had it coming if they send a commando squad anywhere near heavy armour. They can do literally nothing to it, even the cooked ham will bounce off.
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If you see Obers in pairs, be very careful about wiping because if one squad is wiped and drops the LMG 34 - a dual LMG34 Ober squad just deletes any inf it sees. Much less pain to surrender than bleed out of your eyes.
StG Volks behind sandbags are extremely annoying to remove, even with flamethrowers, as they can shred most things on approach across open ground.
Vetted SPs are very hard to get but have a tendency to vaporise most squads it meets. Paradoxically this means they see less combat too as they are even more exceptionally good repairers and constructors now.
Vet V Kubel does suppress within 2-3 bursts and very few ppl are aware of this.
USF T0 mortar is in fact still a mortar and not just a glorified smoke machine.
For some reason, opponents struggle to handle the double BARs Major. It's as if the concept does not compute in their minds.
KV-2 gets bonus range with vet II, (+25% range of fire in normal mode, +14.3% range in siege mode) up to 80 total in siege mode.
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Is this phenomena just based on RNG? Or is it a left over bug from vCoh. I recall some certain amount of health (2-5%) that made the unit invincible. You know. Because Relic things.
I think it's just RNG? The shots were nearby misses, though it wouldn't surprise me that there is a 2-5% hp bug? That said I've lost models before to "nearby misses" so it's not so clean cut. |
Near death 1 model vet V Ober retreating through the centre of Ettelbruck, gets targeted directly by a Cromwell and a Comet, ignoring everything else. 3 shots but it still escapes |
if it were an axis ptrs it would be wtfop though
Hear hear.
This new info also explains some suspicious lost fights where my Obers got crushed in heavy cover vs firing position Guards. I had put it down to just RNG. Another thing to put on a hoped-for-new-patch. |