I think it's also important to remember that since OKW is overperforming more people are playing that faction. On the other hand, fewer good palyers search Allies especially UKF (look at number games played). Therefore skewed results from unbalanced matchmaking which I believe could result in the extremes in data we are seeing.
What I'd like to see next is win rates for arranged teams playing allies since right now good players seem to be staying away from the weaker factions. Remember coh2chart only pulls data for randoms games.
coh2chart says: "Currently leaderboards of arranged teams are not tracked but it will be."
TL;DR: fewer top players bother with perceived weaker faction such as UKF; higher chance matched with noob allies (especially in 4v4!) => skewed win rates for Axis higher than actual state of balance would suggest.
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Thread: Time for Statistics9 Dec 2015, 19:44 PM
Thread: UKF on Life Support7 Dec 2015, 22:45 PM
A top player can win with any faction he wants; he used units that are now patched (Centaur, sniper).
The way you worded this makes you sound quite arrogant unfortunately. I do admit a lot of casual players probably don't understand what's going on, but there are a lot of high-level players too and it's foolish to ignore what they try to say (e.g. a number of people in this thread).
This is easy to dismantle. OCF was a highly-advertised crowd-funded tourney with a large cash pool (for COH2 at least) that was announced for a long time. Heck, the Russians didn't even stream in English for an English-majority game. Also the nature of 1v1s make it easier to cast with famous casters, etc. Whatever. The balance patches are mainly for the players, not the spectators. Point is more people play the large team games.
I agree with the first sentence. But why not balance with all game modes in mind? If something may not be a problem in 1s and 2s, but is clearly a problem in team games, then let's put that as a priority too.
All I'm pointing out here is that even though your arguments may be true, you come off as a bit hostile to those who enjoy the larger team games. The goal is to have a balanced game for everyone and when balance messes up other modes, you should see that as a problem for the community as a whole.
Initially I advocated that we should wait until things stabilise, but if the patch has generated such a negative reaction, and affected the enjoyment of large portion of the community, then there is a problem.
Thread: Terrible framerate loss with new patch7 Dec 2015, 21:43 PM
There must be something up with framerates this patch. I've had super-smooth gameplay in the past, but now if the game drags on longer, I have noticeable drops. There's something in the patch I tell ya.
Thread: OKW Jagdpanzer IV7 Dec 2015, 01:40 AM
7 Dec 2015, 01:22 AMJadame!
This is joke right? Last I checked the JP4 has a target size of 17, one less than the 18 of an M8 greyhound. Even if you land the first tulip, usually the second misses. It has to be dead on. Oh, don't forget top secret Nazi camo phase armour. Activate it in combat and you are invulnerable to tulips, attack ground, and mines.
In: COH2 Gameplay
Thread: UKF on Life Support6 Dec 2015, 19:41 PM
6 Dec 2015, 19:17 PMQbix
You're right. And this thread should be closed. There are many misleading conclusions from the interpretation of the data by OP.
Thread: Calliopes are OP 6 Dec 2015, 19:20 PM
6 Dec 2015, 19:15 PMCookiezNcreem
Did they ninja buff the health? On stream Brad showed and explicitly said it dies in 3 shots, not 4. Did you find this in the files?
Thread: Calliopes are OP 6 Dec 2015, 19:03 PM
6 Dec 2015, 11:48 AMGreenDevil
And you are correct because the Calliope has 480 health (3 direct regular tank, AT-gun shots) since it costs 140 fuel. This is just something people will get used to and realise.
Thread: UKF on Life Support6 Dec 2015, 18:54 PM
6 Dec 2015, 18:51 PMastro_zombie
This is game balance. Relic balances with data and to get data you need time, but to find the bounds you need to go to extremes (sledgehammer-like). A good amount of time as people adapt and the new meta stabilises. If they did a lot of changes over a short time, then there will be a lot of back and forth since real trends have not stabilised.
Gradual in your perspective is a linear search. UP? OK. Buff one little thing at a time until OP? The iterative software development process is not a good analogy because generally the gradual changes are all in the right direction; in balance, you buff one thing, it affects other things, and suddenly buffing wasn't the right move so you may have to roll back if you didn't allow enough time to stabilise.
Thread: UKF on Life Support6 Dec 2015, 18:45 PM
Calm your tits, Northweapon. How many games have you actually played? You've been consistently offline. It's only been a few days since patch release. What you point out are "noise" spikes and it occurs often (look at financial data) depending on various factors. Remember there will be a lot of people playing the new OKW changes especially since UKF only got nerfs. This means anybody left playing Allies will be matched with noobier teammates and so stacked teams will result and skew the ratios.
OKW may be overperforming, but please wait for more data to draw more solid conclusions. If it is so, then Relic will look at the data, and tone down OKW. This has been the biggest change to OKW since release of WFA so of course there are going to be some kinks.
My theory is Relic does binary search balancing. They will find the extremes of UP and OP and find middle ground and go from there to iterate. This is unfortunately at the OP phase. I have evidence to support this. However I don't think Relic will overtly admit this, though they probably know it's on the OP side.
Thread: Balance could almost be there yet factions cores ignored.4 Dec 2015, 04:31 AM
No plan survives first contact. This is an iterative process while the new meta stabilises; give it some time. Around 20+ min KT was possible even in old patch, but OKW does get more fuel overall in a game so they are now better able to replace losses.
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