UKF have it, so...
when was the last time you saw someone build a mortar pit or bofors waaaaay behind the frontline near the base sector? and was it useful?

Thread: IL2 Precision strike seems uncounterable1 May 2020, 20:26 PM
when was the last time you saw someone build a mortar pit or bofors waaaaay behind the frontline near the base sector? and was it useful? ![]() In: COH2 Balance |
Thread: IL2 Precision strike seems uncounterable1 May 2020, 17:04 PM
Wow pressing 1 brace button whenever you see red smoke... thats impressive skill In: COH2 Balance |
Thread: IL2 Precision strike seems uncounterable1 May 2020, 12:16 PM
IIRC i have seen this same behavior on the stuka smoke drop. AA is meant to counter recon planes and skillplanes, not strafes or precision strikes.... its why stuka dive bomb cannot be countered in the first place. And LUL at this stupid proposal in the edit but no worries you're not the first guy bringing it up No idea why you want teamgames to be dumbed down into howitzer spam ![]() In: COH2 Balance |
Thread: Winter patch Buglist 30 Apr 2020, 15:48 PM
panzerfussiliers are able to again double equip shrecks and g43s if already upgraded shreck fussies loose one of their shrecks this would easily be fixed by setting the wepaon slot requirement of G43 to 2. It doesnt make sense anyway that a squad with 3 G43 rifles still can pick up a weapon when volks with 2x stg44 cant In: COH2 Bugs |
Thread: Someone have use the M20 lately?28 Apr 2020, 19:23 PM
the triple nerf maybe was a bit too much ![]() - zook removed - Lieutenant tech time nerfed hard - M20 build time nerfed In: COH2 Gameplay |
Thread: Why on earth do sections need 50% moving acc? Seriously.28 Apr 2020, 00:56 AM
stats aside, do people feel that sections are kinda over performing with the way they are now? In 2v2's they certainly feel feel that way, brits are the most frustrating faction for me to play against. In 2v2 I'm really not sure yet. This section spam strat can be annoying af for sure -especially as OKW- but wasn't that always the case? I feel this spam strat wouldve been the exact same before the patch in teamgames, but many people just didnt play brits cuz they were influenced by this "brits are trash" mainstream which mainly referred to 1v1 only. In the larger teammodes brits feel exactly the same like before.. good infantry but absolutely trash tools. Especially the horrendous indirect fire makes them "struggle" against static playstyles on thin maps. Did these section changes make them OP in 1v1? Maybe. I wouldn't have touched sections and "buffed" brits indirect fire instead, but that wouldn't really have helped 1v1 players... the absolute main reason for these section buffs were to make a comeback for brits in the 1v1 scene. In: COH2 Balance |
Thread: Remove popcap from the IR HT?26 Apr 2020, 12:16 PM
Vision is one of the strongest tools in the game but why not just make a kubel instead? The kubel cannot see this far but its way more mobile, has no setup time, it can fight, it has (shared) veterancy, has 360° sight and the vet 1 is also a lot better as its free and not timed, allowing it to hide behind a shotblocker with vet 1 popped on if there is danger around... and it survives one AT gun shot like the IR HT. To me it seems like the IR HT only has a role if 1) the map is super open without any sightblockers and 2) your wehr teammate doesnt have a 222 or spotting scopes already and 3) the frontline has stabilized so much that there is no anti tank around but at same time 4) the frontline is not stable enough for a Kubel or infantry to do the recon job. ![]() In other words: I think in most cases the IR HT is utter garbage In: COH2 Balance |
Thread: Remove popcap from the IR HT?25 Apr 2020, 16:51 PM
I dunno man, if you're floating 1000mp 500 fuel at the end of a 3v3 this would invite making 6-7 HTs and just getting free vision everywhere. 1200-1400 manpower and ~30 is not really free ![]() In: COH2 Balance |
Thread: Remove popcap from the IR HT?25 Apr 2020, 16:42 PM
5 popcap seems kinda rough for a now extremely situational niche unit that cannot fight nor capture territory (like medics or an USF ambulance who have popcap). It's a complete non-combatant like Opel Blitz which has 0 popcap In: COH2 Balance |
Thread: For sturmpanther drophack ?25 Apr 2020, 13:24 PM
this guy droped and I lost ? did he drop during the load screen? Cuz that can cause a sync error without anyone hacking In: Replays |
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