Expensive to reinforce
Penals get a -2mp reinforce cost bonus when t4 is built, so I wouldnt necessarily call 25mp "expensive to reinforce", but wiped penal squads in late game are indeed best to be replaced by 7men cons
Thread: Looking for 3v3 Allies Strategies27 May 2022, 12:03 PM
Expensive to reinforce Penals get a -2mp reinforce cost bonus when t4 is built, so I wouldnt necessarily call 25mp "expensive to reinforce", but wiped penal squads in late game are indeed best to be replaced by 7men cons In: Lobby |
Thread: Looking for 3v3 Allies Strategies25 May 2022, 18:41 PM
Normally only 1 engineer at the start. I build the t1 with 2nd engineer only if there is an overpowered house that Ostheer might rush with pio and MG42, which your first engineer needs to rush. Vs OKW this is pointless because 1) the engineer would lose vs sturms anyway and 2) if OKW gets a house, you still can take good engagements with green cover penals (which you can't vs MG42), and in a few minutes he has to run away vs the clown car anyway. Territory capture shouldn't be a concern in 2v2-4v4 usually, there isn't that many points to cap
this definitely not, lol. The best way to win a 3v3 (and 2v2) -the modes where everyone plays "his own" 1v1 basically- , is to have an army that is as robust and versatile as possible and ignoring what your random teammates are doing for the most part. You carry a game by smashing your opponent and then help the other sides afterwards, but doing these scuffed support type of builds is the best way to lose the match horribly. In: Lobby |
Thread: Looking for 3v3 Allies Strategies25 May 2022, 13:42 PM
No conscript squad needed imo. A guard with the dps1928 button ability usually will do just fine as AT until the T34 or SU85 is here. If you have a scout car and put the guards inside it, that's even better. If you're behind on fuel and enemy rushes a p4 or Ostwind, just get one cheap SU-76 And with urban defense doc you have the mini AT gun which is really good nowadays. 2 of them are very mobile and can deal with any tank from the front except (super)heavies I would recommend to not get the PTRS upgrade on penals ever. Or 1 upgrade per match maximum if you picked a doc without guards or mini AT gun. It nukes their anti inf completely, which is their whole selling point with their massive accuracy bonuses at vet 2 and 3, higher dps bonus than any other squad in the game In: Lobby |
Thread: Looking for 3v3 Allies Strategies24 May 2022, 19:17 PM
Hi guys, Soviet - open map: 3x penal blob with 1 guard and ISU-152 - urban map: 3x penal blob with urban defense doc - works on any map: 3x penal blob with 1 guard and 120mm mortars USF - open map: 3x pathfinders, always. Go for airborne doc here, not the recon support one - urban map: those maps are tricky for USF, but standard riflemen play with zook rangers and calliope should work In: Lobby |
Thread: GCS3 SCHEDULE24 May 2022, 13:10 PM
Is the stream gonna run the whole time (even during food breaks and such)? In: GCS Discussion |
Thread: Taking over the AI23 May 2022, 10:31 AM
Players should be able to enter games and take over the AI in team games. Would love a re-connect feature but knowing that it will require a LOT of time and effort to implement, I wouldnt hold my breath on it, at least not until months or even years after CoH3 launched. Stable and solid reconnect systems are pretty complex and the tech behind it doesnt show up out of thin air In: COH3 Central |
Thread: Leavers22 May 2022, 20:33 PM
It's just when you look at the focus on team-based modes & gameplay on almost every single bigger multiplayer game that came out in the last couple of years. I didnt attempt to look up concrete data but I think it would be pretty easy to do so if one is interested in it In: COH3 Central |
Thread: Leavers21 May 2022, 16:49 PM
play 1v1 dude please, 1v1 tournaments are fun to watch but overall the 1v1 scene is dying since years.....and not just in CoH2. People wanna play in teams and with friends In: COH3 Central |
Thread: Back after a long time and need help14 May 2022, 20:29 PM
I dont think you can modify the campaign, at least I never heard of a way to do so In: COH2 Gameplay |
Thread: What was, bar none, THE most busted unit in CoH2 history?13 May 2022, 13:15 PM
The mortar hell patches were so annoying. Back then their AoE damage was also big enough that they could oneshot wipe a fullhealth squad In: COH2 Gameplay |
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