I cast this match
Nice cast!
Thank you
Thread: 1h match vs top 30 team2 Oct 2016, 11:50 AM
In: Replays |
Thread: How CoH2 works! :bananadance:29 Sep 2016, 22:57 PM
But isn't Garand + Bars + 1919 + Zooks + Mortar enough to be called combined arms? lol Well, yeah. Allies are OP in all modes. Still waiting for a patch before i start playing team games again . . . . . Relic said that they wanna release another balance patch till the end of the year. God I hope so much that they have a realstic image of the current balance issues, or in other words: that they actually play their own game, so that their adjustments go into the right direction. Threads like this wont have any effect on that, I'm just trying to kill the time until that with a "special" kind of humour Good lord these forums are salty..... Oh come on what do you expect from a non-serious thread , that I do NOT dig in the salt mines? In: Lobby |
Thread: How CoH2 works! :bananadance:29 Sep 2016, 18:10 PM
"This is such an awesome game! From the 1st steps to being a decent player in this game. Remember this, young apprentice: The 2 cores/keys of this game are micro management and combined arms. Once you realised how the game mechanics work, what good unit combinations are and what kind of engagements you will lose and which not and as soon as you trained your attention and micro on the battlefield, you have high chances to become a very good player ! Oh and do NOT abuse, my apprentice! " "BUT WAIT, I should not abuse? But my brain has the size of a peanut. At the same time, I am NOT interested in playing the actual game, I just care about my rank on the ladders " "Oh, your brain has the size of a peanut? Ok, np. Then go for it, abuse. Spam 3 or even more USF-, brit- or 120mm- mortars, or generally just spam indirect fire like there was no tomorrow. As everyone knows, RNG is the best friend of most indirect fire units of the game! A mortar, especially the ones from UKF and USF, sometimes rewards you with a full squad wipe from a long distance, WITHOUT any micro investment aka auto fire! The axis are extremely dependant on smart combined arms strats, while you can knock those strats out by unilaterally unit spam or even unit blob if you play allies! Isn't that funny? I hope I could help you " In: Lobby |
Thread: Cossacks 329 Sep 2016, 14:41 PM
I was a HUGE fan of the original Cossacks: European Wars, but I've heard from gaming magazines and people playing it that this remake has many bugs so far, even more bugs than the original from 2000 and that pathing and the AI is very horrible Is that true? In: Other Games |
Thread: Mage Team vs Accusers 29 Sep 2016, 14:13 PM
In: Replays |
Thread: Cancer 2 brits combo28 Sep 2016, 17:36 PM
yup and the whole 250 mun are wasted if the enemy has AA HT or Centaur In: Replays |
Thread: Mage Team vs Accusers 28 Sep 2016, 11:55 AM
3v3/4v4 prideposts AS ALLIES these days... In: Replays |
Thread: 1h match vs top 30 team28 Sep 2016, 11:48 AM
In: Replays |
Thread: Kommandobefehl - A Map Pack of Resistance Combat28 Sep 2016, 11:41 AM
Great work! Is there a chance that (some of) those maps will be added to the mappool in auto-match? In any game-mode, but especially in 2v2 there are currently so many unbalanced maps its not even funny In: News |
Thread: 1h match vs top 30 team27 Sep 2016, 12:40 PM
Of course they had a comeback, otherwise you wouldnt have uploaded this, lol That argument is incorrect, I also alrdy posted losses in the replay section I only care about exciting gameplay and strategies, and not trying to say "Look at me, I'm a better player than XY because I beat him in ONE fukin match" aka pridepost lol In: Replays |