I am locking this terribad thread in my imagination.
Don't worry Im pretty sure this thread will get locked soon anyway :'(
Germany
Germany
Thread: 2v2 is not the same like 4v4 -_-14 Jan 2017, 15:13 PM
I am locking this terribad thread in my imagination. Don't worry Im pretty sure this thread will get locked soon anyway :'( In: Replays |
Thread: 2v2 is not the same like 4v4 -_-14 Jan 2017, 15:06 PM
Hope we will meet on some other balance map ,and thx for tip master^^ "Dayum, urban maps like these are the definition of hell for allies" Hmm, or maybe not? ![]() Oh and yeh Im pretty sure on "balanced" maps like Trois Ponts or Ettlebruck you would totally show us who is the boss with self repair sim city or stuff like UKF infiltration commando wipes (<-- like u tried in this match) Hmm or maybe you play axis next time
trigger successfull thx for proving that it was the right decision to post this ![]() ![]() In: Replays |
Thread: Balance for infiltration squads badly needed?14 Jan 2017, 14:51 PM
Letting (OKW) infiltration inf at its current state with the argument that they need it to counter snipers is pretty weak. It is stupid anyway that OKW is reliant on doctrine to counter snipers.. they need better non-doctrinal counter to snipers. And falls definetely need to be changed. They are almost as cheesy as infil. commandos from UKF. And falls have weak vet bonus? Joke??? At vet 5 for example they melt any kind of inf withhin seconds. About non-doctrinal countersnipe: you think it would be crazy idea to give volks a copy of the vCoH scout package of british inf section? With a G43 sniper rifle, better scout range but less body armor? In: COH2 Balance |
Thread: New Community Map Feedback Thread13 Jan 2017, 09:21 AM
Ok fine, I guess I cant argue your veto argument. But pls let me tell you one more thing: since the fuel depot is next to HQ and kinda impossible to cap for the enemy, early agressiveness isnt paying off at all on this map. The smartest thing to do is just to play campy and static af (for example in front of a VP) until you can spam a ton of tanks and arty to annihilate the enemy with an all in push. And I really feel more and more players on this map realize that ![]() Feels4v4Man In: COH2 Balance |
Thread: top 10 usa (2)12 Jan 2017, 15:43 PM
gg man, I was playing with 15 fps the entire game =( I forgot to turn off G-sync excuse-mode activated. ![]() ![]() ![]() In: Replays |
Thread: Top players Mechanized New Meta12 Jan 2017, 15:37 PM
20 min game wow.. this is really just pure pridepost But dont you worry, VonAsten.. second one after all these prideposts vs him he probably just wanted to pridepost by himself ![]() In: Replays |
Thread: 2v2 is not the same like 4v4 -_-12 Jan 2017, 15:04 PM
Dear opponents, I know from the past that you are decent guys but why you do this? Typical 4v4 allies abuse strat.... ...from UKF: just try to camp with Vickers- and AT gun- spam until you can spam the shit out of land matress. ![]() ...and USF: double mortar into attempted M1919 cheese and waiting for Jackson and Calliope in late game at Pz. Div. Viper: well I got salty about double USF mortar but thats ok since it's not THAT broken. Also, cant blame you for the double M1919 strat since this is pretty much meta still at Yoker: 1 land matress is totally fine, 2nd matress is alrdy cheesy af except your enemy is blobbing or something but that was not the case...... 3rd land matress was just full disrespect/troll ![]() Oh and about my salt in Chat: sry but I just despise play-styles like that It is so unfun to play as and versus it ![]() It is annoying enough if 1 player in a team of 2 plays like this, with these broken commanders.. but why both? ![]() In: Replays |
Thread: New Community Map Feedback Thread12 Jan 2017, 10:21 AM
Wouldnt there be space for a 3rd VP if the map would become a bit bigger? If u look at the south player spawn, to the left cutoff, you can see that this road is a blind alley, dunno if that is a good idea. Overall are there very much blind alleys on the edges of the map, though these are blind alleys for tanks only. This could become solved too with bigger map size. The huge problem of 2VP is that unequal games with a dominant team can take up to 1 hour, and equal matches can take up to 2 hours ^ Im not even joking and speaking out of experience ![]() In: COH2 Balance |
Thread: New Community Map Feedback Thread11 Jan 2017, 22:07 PM
I guess the 2VP Pudding on Pripyat was alrdy mentioned before right? Just add a 3rd VP.. the rest of the new 2v2 maps are either fine or only have small issues imo In: COH2 Balance |
Thread: Have to watch this match!!!!10 Jan 2017, 17:08 PM
Ah, so this is the "have to watch" one that I had been hearing about for the past days... no where near my computer to check it now... is it worth it? Nope, the one you heard about is THIS ONE P. S. Pls finally unlock this MASTERPIECE of a CoH2 thread ![]() ![]() ![]() ![]() In: Replays |
SoE-Sturmpanther-
[NS] aerafield
ACUpat
Ph.D. JohnBravo
Archer
Warthog
=LK=Lend-Lease Jagdtiger (ГОДНО)
{Slav} Bober
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger