TL;DR
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: An open letter to the CoHmmunity about rebroadcasting4 Apr 2018, 18:53 PM
In: Lobby |
Thread: Soviets are balanced4 Apr 2018, 12:45 PM
In: Replays |
Thread: Soviets are balanced4 Apr 2018, 12:17 PM
Ok the biggest things I noticed: OKW player went early t3.. why? Flak HT from t2 is like a no-brainer vs soviets or USF, I recommend getting this unit vs these 2 factions without even thinking about it. P2 rush is way less effective than flak HT rush, mainly cuz it arrives later and is more expensive. Early puma is backfiring cuz the enemy can just skip light tanks and rush mediums then. And an early stuka makes sense in 1 scenario only: If you play double OKW (--> no panzerwerfer) and your opponents spam support weapons like no tomorrow. Vs brits it's np to go t2 as well, but here I recommend to just get 1-2 HMG34s and rush for t4, cuz early AEC and early AT gun shuts down the flak HT pretty effectively. The OKW player had not a single supression unit for a very long time! No flak ht, no HMG34. That means BAR'ed rifles or allied combat infantry in general has a very easy time pushing forward and winning engagements vs cheap unsupported volks and fusiliers, and it also led to the situation that the right side was un-defended a lot of times. That was one of the biggest mistakes in this match. The hard t3 strat from your teammate (luchs into stuka) delayed his t4 very hard, and you skipped t3 in order to rush for t4, which leads to another big strategic issue here: Both of you were not even close to getting a tank out at the important 15min mark, so the soviet player could just outspam you with T34, especially after both of you lost their AT guns after they got over-extended. In 2v2 (or teamgames in general), always make sure that someone gets out medium tanks asap! You can't just sit and wait for heavies if you have big troubles with enemy mediums, you need to react immediately on that. This forced you to go panther, which got destroyed shortly after it has been cornered unsupported in order for repairs No faust, no mines on the flanking routes, no support at all nearby. In the same way the tiger ace was lost shortly after. Which was another mistake: You had enough fuel for a new panther or back-teching for stugs, but you decided to go tiger ace even tho you had 0 tanks on the field. Getting a Tiger ace in such a situation (small army, being on the backfoot) usually leads to being in an even worse spot and making it even more likely you gonna lose. A lone tiger ace without tanks to support isn't effective, and it bleeds you sooo much manpower. Just a single JT is not a viable support for a single tiger ace, it gets outflanked too easy. In: Replays |
Thread: FaHu and Currahee present: The Ultimate Team Tournament2 Apr 2018, 18:33 PM
Just watched back some of the games, and they were amazing Im not 100% sure but I think next weekend there will be games on Saturday and Sunday cuz some teams had to re-schedule their games due to easter celebration In: News |
Thread: Maphack Report31 Mar 2018, 21:38 PM
Vasa are you roleplaying since a few days by any chance? In: Replays |
Thread: The matchmaking in this game is horrid31 Mar 2018, 12:18 PM
Prestige is a function of time, not skill. quality post Btw Katitof you already got some special celebration in the plans for your 10000th post? In: COH2 Gameplay |
Thread: Game of March30 Mar 2018, 11:16 AM
Most aids game In: Replays |
Thread: Performance and cost efficiency of massed SU76s vs SU8528 Mar 2018, 14:25 PM
The current SU76 is definitely OP and can't stay as it is, but the nerfing process of this unit must be done very carefully. No "numerous nerfs without any compensate" like we saw with the Panther last patch for example. The reason is simple: SU76 needs to stay a super hardcounter against axis medium tanks (p4, ostwind, stug) or otherwise you can't skip t2 as soviet anymore cuz t4 comes too late (additionally, you can't just rely on ZiS guns as your whole midgame AT if the map is too big). And that would lower the soviet utility drastically and cause linear play with less gaming experience. Add a cost to the barrage (10 or 15 mun) or remove it completely and lower the far penetration for example, and let's see if any additional adjustments will be needed after. In: COH2 Gameplay |
Thread: Why I love the CoH2 Community28 Mar 2018, 11:16 AM
Don't even bother downloading the game, just check out the lovely chat history It's his new smurf account after getting perma-banned with his previous 2 accounts. Time for an IP-ban I guess? In: Replays |
Thread: For Sturmpanther28 Mar 2018, 10:30 AM
Perhaps it's a political thing, you being a ruskie, him being superior brit? In: Replays |
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Latest replays uploaded by aerafield
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VSSoE-Sturmpanther- [NS] aerafield ACUpat Ph.D. JohnBravoArcher Warthog =LK=Lend-Lease Jagdtiger (ГОДНО) {Slav} BoberBug-abuse report (as requested)by: aerafield map: Steppes34-4,379
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Livestreams
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