MonolithicBacon is laid off too?
source? His name is not crossed out on the design team screenshot
Thread: Relic is in trouble - 121 employees fired 24 May 2023, 16:31 PM
MonolithicBacon is laid off too? source? His name is not crossed out on the design team screenshot In: COH3 Central |
Thread: Relic is in trouble - 121 employees fired 24 May 2023, 16:22 PM
you're welcome, but keep in mind that this is not official and could therefore be wrong & inaccurate In: COH3 Central |
Thread: Relic is in trouble - 121 employees fired 24 May 2023, 15:29 PM
Actually looks like the management got hit as well. Both top 2 managers got fired it seems ![]() RIP audio and animator team? ![]() ![]() Credits do NOT go to me, someone on the coh3 discord made this through information via LinkedIn and Twitter primarily. Red means people who got fired yesterday, the other colours are people who left earlier, sometimes many months ago Remember that this is not official and therefore could be wrong & inaccurate In: COH3 Central |
Thread: Relic is in trouble - 121 employees fired 24 May 2023, 01:42 AM
Looks like Relic de-diversified quickly. While these news are kinda sad and definitely point to CoH3 not performing as expected, let's not pretend like this means that CoH3 is doomed for sure... not even close if you ask me. We have absolutely no clue who got fired here, they could be (and probably are) people who -as shitty as it sounds- are not deemed essential anymore for the future development of the game.. such as Campaign mission designers or certain artists.... or people who are not even in the CoH3 team to begin with. Even when putting the performance of CoH3 and this rough economic situation aside, Relic is not working on any projects right now apart from CoH3, at least not that we know of. They had over 300 employees prior to this move.... and I really doubt you need that big of a staff to support a post-launch game. So it's absolutely no surprise that they laid off employees, the total number is just a bit surprisingly high now. It's not unusual at all that the employee number of game development companies goes significantly up and down as time passes and games getting launched. No matter if it's Relic or Rockstar Games or any other studio People really need to stop jumping to worst-case scenario conclusions all the time... the future of CoH3 might as well be very positive despite this news for all we know. Relic still has around 200 employees left In: COH3 Central |
Thread: Relic is in trouble - 121 employees fired 23 May 2023, 18:16 PM
Apparently the affected employees get a 30 minute notice before getting fired. What the hell... https://www.linkedin.com/pulse/update-from-relic-entertainment-relic-entertainment?trk=public_post_feed-article-content ![]() In: COH3 Central |
Thread: Its not looking good for coh321 May 2023, 18:21 PM
While that's mostly true, I cannot imagine anyone leaving CoH3 because of inferior audio or stuff like that. There is simply way too little MP content in the game right now, it's just a matter of "will the game survive long enough until all the content is there". Because then I can almost guarantee everyone that CoH3 will do better than CoH2
Not sure if you remember correctly but CoH2 in June 2013 had super boring/non existent weapon profiles on infantry , meanwhile the vehicle weapon profiles were crazy but in a bad way. As in a SU-85 losing 90% HP vs one Elefant or Tiger shot or t-34 getting one-shot by these tanks but also being able to bounce off their shots. Ost vs SOV well balanced ![]() ![]() E8 didn't come out until June 2014 WFA DLC which is commonly seen as the turning point from bad to good of CoH2. But what we got instead in late 2013 were these outrageous pay2win DLC commanders. The original Tiger Ace has to be in the top 5 most OP DLCs in Gaming History. And that was all just balance, where CoH3 is in a pretty good state after 3 months in my opinion. CoH2 also had issues such as - the game performed horrible on the majority of all 2013 PCs with low FPS and crashes - no battleservers, each game was hosted via P2P system --> horrible input lag in many games to a point where it was unplayable - small map pool, but same story or even worse in CoH3 now - the fucking blizzards that stopped all meaningful gameplay for 3min and lowered FPS from 20 to 1 In: COH3 Central |
Thread: Operation Brass Leopard18 May 2023, 14:41 PM
These codenamed updates surely cause some slight PTSD after the Saphire Jackal disaster, I'm praying this one will be infinitely better The sooner they swallow their pride and start allowing community maps to be used officially, the better. I knew it would be slow but the lack of variety is getting pretty brutal. It seems like it has nothing to do with "Relic's pride" and more so with a shitty chain of approvals & bureaucracy sadly ![]() In: COH3 Central |
Thread: Merging Coh2 and Coh 3 for a better game.16 May 2023, 23:31 PM
It's not a big job as both game are the same nearly and many asset are compatible. Better to have a bigger game then 2 nearly empty game. You do realize that both games use completely different engines, right? There is no such possibility like "Copy content from CoH2 and paste it in CoH3". Everything needs to be re-built from scratch In: COH3 Central |
Thread: Merging Coh2 and Coh 3 for a better game.16 May 2023, 19:24 PM
![]() In: COH3 Central |
Thread: COH3 Campaigns were pretty bad15 May 2023, 23:31 PM
Wtf bro have you even played Generals & Zero Hour ![]() In: COH3 Central |
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