Partisans lose a 1v1 vs Ostheer pioneers. Check
AT partisans have the accuracy of a maxrange b4 howitzer on their schreck and have a ludicrous reinforce cost. Check
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: I´m in love with partisan doctrine13 Jun 2019, 22:40 PM
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Thread: TO JUSTIFY OKW NO CACHES, NO BASES REFUND! 13 Jun 2019, 19:53 PM
Guys you still remember that OKW is about to get access to double schreck squads, right? In: COH2 Balance |
Thread: OKW early and allied blobs (3v3)13 Jun 2019, 15:54 PM
Most of the top level players I watch tend to go with the mechanized in order to get the Panzer II into Puma into command Panther or Walking Stuka. It’s a hard combo to fight against due to a lack of snares for British and it forces the USF player to either buy lots of bazookas, which helps you win the infantry fights but still will bleed manpower, or force him to tech to captain for an ATG which slows the arrival of his tanks. This also leaves USF vulnerable to the walking Stuka if he goes heavy into infantry or team weapons. Are you sure we are playing the same game? P2 into puma into cmd panther is a common strat in 1v1 but I know 0 top players who use this strat in 3v3. And I know the majority of the top 3v3 players. And second: No snares for brits??? They have snares since 6 months already In: Strategy Desk |
Thread: OKW early and allied blobs (3v3)13 Jun 2019, 11:22 AM
I recommend heal truck. OKW has the worst tools vs blobbing but it's possible to counter it. I think the best way is to play with Ostheer style.... slowly approach with sandbag volks, MG34 and at least 2 LeIgs. LeIgs do not have the best reuputation in coh2 but they are actually awesome at bleeding blobs and countering support weapon spam Oh, and build the heal truck kinda close to the frontline to increase the pressure... each map has a different "perfect" heal truck spot but usually the first or second standard territory point outside of your base is a good spot. In: Strategy Desk |
Thread: British air resupply operation must get a danger indicator.10 Jun 2019, 23:05 PM
The British air resupply operation must get a "danger circle" indicator like all the airdrops from USF. The amount of times I have lost my AT gun and/or mortar cuz they landed on a single blade of grass is damn too high In: COH2 Gameplay |
Thread: Blobwar10 Jun 2019, 21:19 PM
Isnt every high level 2v2 a blobwar? In: Replays |
Thread: Allied vs axis staying power9 Jun 2019, 10:45 AM
Axis have more health on their tanks and more expensive pioneers usually but that's why OKW Sturmpioneers got access to a repair speed buff upgrade. I think vet 2 Sturmpios with the upgrade have almost same repair speed like vet 2 heavy royal engineers.... the highest in coh2. They also got access to repair trucks, repair bunkers and - next patch- access to faster repairs for Ostheer pioneers In: COH2 Balance |
Thread: WEHR:- Fix "Close Air Support" (CAS) doctrine6 Jun 2019, 22:34 PM
The Close Air Support Doctrine is fundamentally a good idea. Thematically having a doctrine based around the Ju-87 is really cool and reads like it would be interesting to play. Although this is not the case in execution. It has some neat skill based abilities which allow for: Who are you and what have you done with the original NaOCl? The other person just used to create one stupid and biased "Waah OKW is underpowered, allies are OP!!!" thread after another. pls keep going, it's always good to see senseful threads like these In: COH2 Balance |
Thread: Port of hamburg6 Jun 2019, 22:26 PM
+1 In: Lobby |
Thread: Port of hamburg6 Jun 2019, 22:21 PM
Yup I agree but why are such maps in automatch? Imagine the riot if they would have added scheldt to coh1 automatch Map diversity is a good thing but these scheldt style maps just dont belong into ranked automatch. Hamburg would be so much better if all these stupid chokepoints would be gone. And I guess ettelbruck is just lost beyond a possible save, this map is just straight dumb in its entire concept. It's small, narrow, campstyle and, to top it all off, clusterfuck style due to narrow roads, houses and tiny paths In: Lobby |
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Latest replays uploaded by aerafield
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VSSoE-Sturmpanther- [NS] aerafield ACUpat Ph.D. JohnBravoArcher Warthog =LK=Lend-Lease Jagdtiger (ГОДНО) {Slav} BoberBug-abuse report (as requested)by: aerafield map: Steppes34-4,374
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