I think its sensible to decrease the concussive stun trap plant time to 10 seconds considering its not a crazy wipe ability.
KV-1
The KV-1 has received some changes to make it better suited as a defensive tank at later levels of veterancy and allow it to threaten exposed infantry that would try to bypass it.
- Added Hulldown mode for veterancy 1
- Hulldown grants -15% reload time, and -20% received damage
- Increased performance on the hull and coaxial machine guns to match those of the T-34/76
The -20% received damage is far too excessive. Seen tightrope's video? It took 5 penetrating panther shots at medium range to bring it down to 1/3 health lol. Can this be changed to -10%?
KV1 in hulldown mode is still less durable than a Churchill, and that thing can even move. And since the KV1 has only 40 range, all AT guns and most tanks simply outrange it. From my tests, the KV1 cannot stick on this mode for too long if it gets engaged by good anti tank units since it doesnt increase the armor protection.... usually you dont wanna stick immobile at 1 spot until you have only 10% health left. And nobody would just brainlessly charge a single tank into mid range and frontal armor of a hulldown KV1 like in Tightrope's demonstration ofc
Considering how often we see axis hulldown being used, I am not too worried about the ability being crazy strong and becoming very popular. It could become slightly annoying in combination with AT guns or tank destroyers maybe, but not to a point where its insane I think.