Hello fellow forumers. Has anybody else noticed a sudden surge of map hacking in CoH2?
I have recorded and reported playing two different map hackers in just a week of playing automatch 3v3 and 4v4. Saddest thing is that they had quite low winrates which makes me think they started cheating recently.
Is it just unlucky on my part or is something going on?
Relic stopped banning people in CoH2 and ofc this information has been spreading, with people realizing they can do whatever they want now without facing consequences
It's a bit sad that CoH2 will soon meet a similar fate of CoH1 which got basically cheated to death in the end
Long games are definitely possible even with new tickrate, as long as the match is actually balanced. I see it all the time. If a match lasts 20min, it means one side just played worse (or got cheesed by OP strats idk)
Did they improve the AI? Did they make the campaign not repetitive? Have they replaced the icons so they are not using CoH2 assets? Did they fix the sound balancing so where you can hear infantry fighting?
The most recent patch 1.4 apparently did a massive overhaul to the campaign experience, both the campaign map and the missions themselves, and they improved the AI as well. I'm not a PvE player but this is what I have seen in videos.
There's still some recycled CoH2 icons and audio is still a bit meh, but it's WAY better compared to launch. If I was a singleplayer enjoyer I'd definitely give CoH3 another shot right now
Yes, about unit preservation and few units on the field.
Not about big tanks and big explosions.
CoH2 late game tankspam and arty fest were utter cancer and I hope it will never re-emerges.
CoH3 mid-game heavy focus is awesome for pacing and variety.
As I wrote on the CoH3 server thread as well: If you love & enjoy teamgames how they are in CoH3, nobody stands in your way. But the poor playernumbers on top of the conversations I've had with dozens of my teamgame friends over the last 10 months speak for themselves.
Imagine you're playing CoH2's Ostheer but neither T4 nor strong tank call-ins exist, and that's the only option you have to play every match. Absolutely awful. And now imagine this on a map like Winter Line
What Aerafield said. People complained about heavy tanks (mostly super heavy) in CoH2. And with good reason. 70 range 400 penetration tanks with 400 armour. On maps which are lane-y as f***, was not a good experience. ISU152 was at least somewhat nerfed with the HE shells range.
So what did Relic big brains do? Light and medium tank spam. Heavy tanks super expensive. VP tickrate fast as f*** boy. Poor sound design on explosions. Explosion effects are also ... poor.
They also reworked tank ranges from 40-60 to 40-50. So now you have a Hellcat TANK DESTROYER that can't destroy tanks as it only "outranges" medium tanks by 5 range. And has low armor and HP. And they also made this silly change that tanks accelerating from a standstill, will accelerate instantly to 100% velocity. So it's looks like the Re-Volt game from 1990s. Also makes the 5 range advantage void.
Games last shorter. Are more dull and boring and revolve around the same old medium tank spam. Or light tank spam for fast victories.
If they made CoH3 heavies like CoH2, with the exception of 72.5 sight range KT. And if the tanks like ele, jagd, ISU152 actually had flaws, unlike CoH2 where they were without a single vulnerability (well, unless you're retarded and assault with them going first)... it would have been a better game and more people would play it. CoH is a game with the focus on teamgames. Not 1v1. 1v1 is for the e-sport type games
QUESTIONS FOR COH3 PLAYERS:
- Are a large number of buildings a problem?
At the moment, definitely. I like city maps personally but they're always controversial. And now in CoH3 it would likely lead to big gameplay issues, primarily for axis.
They rely a lot on units with a fixed turret such as the Marder and the StuGs, and those would be horrible on maps with many buildings