My thoughts about it:
I really appreciated the change after 1-2 year release to have not only 1 single rank / MMR in each modus. The new AT- system is awesome. So one can play with a friend, who is new or noob, without losing your own rank. One of the best ideas ever in this game!I
The other good thing is, that you don't have a big ladder decay. That you are out of the ranklist after 1 month is fine. Tho maybe some kind of sort reset could also work into this.
I know its hard to give new accounts or people in a new gamemode the correct rank. But what I sadly saw and often see is that new placement games gives WAY TOO MUCH Elo. I saw it self very often with creating new 4 At premades, with 3 same person and 1 guy was always another guy. After 10 games we were always position 1-20 after 10 wins. And the 10 wins were sometimes vs rank 400 or worser people. So not very high. When we faced in the placements top 100 enemies in let's say 3-4 games from 10 we were always position 1-5 in the end after the placement games.
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Problem:
- That you can get highrank even when you are not facing very high enemies.
- It kills the system self kind of that a guy who played like 200 games with a good win/lose ration and facing good enemies is lower seeded.
- It create alot of smurfs in 1vs1 and 2vs2 because its WAY easier to play 10 placementgames and get a high rank, instead of playing like 50 games to reach the same Rank with it
I love the AT mode, I had some friends who were brand new to the game and our combined at rank was like 1000 since they could barely play, lets just say im happy they didn't destroy my current rank/mmr. I agree high ranking off placements is pretty bad and I talked about it a bit below. It is indeed a problem when almost around half of them are free throwaway games and you get sub 100 ranks after them immediately.
The only thing which is retarded about the CoH2 system is that smurfing gets rewarded so much. How the fck is it fair that someone with 10 wins and 0 losses has a higher ELO than someone with 500 games and 90+% winrate?
Rest is fine for me, I like that you get an ELO penalty after 14 days of inactivity (and another one + hidden rank after 4 weeks). In CoH1 there wasn't something like that... you could be #1 on ladder, not play for 1 year and still be #1 on the ladder which was dumb.
Indeed I have noticed smurfing is a pretty big issue currently, the best way to solve that issue would to add a hard cap to the maximum rank achievable (IE maximum rank any new player off promos can be rank 150-200) Therefore you won't see 10 or 9 win smurfs at the top of the leader board above people who have 1000+ games with 70-90% winrates.
I don't think so. While CoH benefits from having a single server grouping all people around the world, i'll think you still need x5-x10 the numbers for a restrictive matchmaking.
Again, we already have a pseudo division based ranking system. That's what the level represents. Instead of calling grandmasters, we have lv18-20. Master 16-17, Diamond, 14-15, etc...
A "competitive" matchmaking means people willing to wait 10/30 mins for a game on 1v1. For teamgames, you might as well just make a new smurf account each time you finish your placements games.
By CoH nature and design, i don't think seasons would work as well as other games. Map pool rotation is something that can be done without going into seasons and specially ELO "soft resets".
Yeah I can see why seasons might seem a little difficult to implement and a little redundant for a game like COH3, and I understand the level based system a bit more than I used to so thank you for that, still I'd prefer it to be "Divisions" like that instead of levels, I find it better imo.
Also I forgot that even in immensely popular games IE LOL high level players still wait 10-15 minutes for a match, so even if COH3 upheld even a 10k population the higher ranked players would still likely wait into the 30s which might be very frustrating.