Just reduce grenade tech cost. Right Now its too expensive to side tech them until mid-late. Some don't even get it ever. It still has the same price after the whole package got nerfed after losing smoke on every rifle, which is silly.
I still think the m20 shouldnt be unlocked at the same time as the AAHT and Stuart as it gets overshadowed by those two. Maybe after LT but give it a higher price to prevent it from coming out to early?
The fact that it's probably going to miss the intended target and possibly hit some th ING 3 miles outside of it is probably the scariest part of it right now. How can anyone prepare for what is basically a map wide maybe?
Exactly, the opponent has to worry that all these misses on the b4 might eventually hit 1/100 times and wipe a unit. Its all in the mind games.
I'd say in team games the balance is pretty decent.
Axis is still OKW-OST team obviously while for allies UKF and USF weaknesses can be covered up decently by a teammate. Just try to make sure you don't get UKF-UKF or USF-USF.
Axis already have the edge with blob counters. Stock rocket artillery and the Brummbar already means allied infantry play require a lot of care, especially when Volks and Grens are already very strong, usually being countered by Allied elites which tend to better than the axis ones. Soviets rely on guards or shock troops, USF on Rangers or 1919 rifleman and UKF on commandos or bren blobs. Giving axis more tools to wipe these expensive units is going to throw both infantry play and vehicle play into axis favour. The current balance is somewhat decent if you ask me, I'd rather not mess with it too much.
Theres also the fact that having an entire squad implode in one shot is super frustrating especially for factions like USF/UKF which losing a vet 3 rifle or IS is basically irreplaceable in a game.