I shouldn't be surprised and yet I am...

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Thread: Cruzz's The More You Know18 Feb 2016, 20:20 PM
I shouldn't be surprised and yet I am... In: COH2 Gameplay |
Thread: Unreliable Walking Stuka damage against mortar emplacements18 Feb 2016, 17:20 PM
Explain why they added bonus damage for the stuka. In: COH2 Bugs |
Thread: Unreliable Walking Stuka damage against mortar emplacements18 Feb 2016, 17:05 PM
Walking stuka is not supposed to be a counter to emplacements. So it's surprising that it sucks againts emplacements. Actually, it is supposed to be a counter. They gave the stuka 50% bonus damage against emplacements. That means 300 dmg with a direct hit. In: COH2 Bugs |
Thread: British Mortar range is too damn high18 Feb 2016, 14:46 PM
I´m trying to hold ammo and a vp. In: COH2 Balance |
Thread: Unreliable Walking Stuka damage against mortar emplacements18 Feb 2016, 14:06 PM
Walking Stuka damage is not always as effective as you might expect. About half of all barrages do just 50-80 dmg against the emplacements despite a direct hit: (Long numbers are the damage done by the mortar to my stuka, so just ignore it) Direct hit: Aftermath (mind the -75): And again: In: COH2 Bugs |
Thread: British Mortar range is too damn high18 Feb 2016, 13:17 PM
You get 4 mortars with 2 mortar pits. Panzerwerfer and Stuka are no counters since they do little damage and also get countered by brace. In: COH2 Balance |
Thread: British Mortar range is too damn high18 Feb 2016, 10:45 AM
L2P if i can take care of mortar emplacements so can you. I don't know what n00bs you are exactly playing against, but a UKF player with a brain will build a mortar out of your reach. It's not very difficult to defend a mortar pits that is standing right infront of your base. In: COH2 Balance |
Thread: British Mortar range is too damn high17 Feb 2016, 22:06 PM
They can't move. Other mortars can. This justifies the range. And what exactly should they run from? They are doing their job by keeping the VPs clean. They are too deep in friendly territory to be attacked by infantry. They have brace in case of rocket artillery barrages and they are too far away to be countered by mortars and ISGs. *Damn too high There you go. In: COH2 Balance |
Thread: British Mortar range is too damn high17 Feb 2016, 21:27 PM
It outranges ISG guns by far, Ostheer mortars don't stand a chance and it can not be countered when placed out of your reach. The result are 2, often 4 mortars shelling the frontlines and stopping every advance towards the VPs. The main problem is how they can be placed so far behind the frontlines that their supposed counters are not able to reach them. Despite firing on maximum range they remain very effective thanks to their numerous amounts. It's also not uncommon to cover 2 VPs with those emplacements. Unlike their counterparts - the ISG and mortar - they can scale well into lategame since rocket artillery will hardly harm them. In: COH2 Balance |
Thread: Give volks anti infantry gun instead shreck17 Feb 2016, 09:42 AM
USF is proof enough that blobs are still effective without AT weapons. In: COH2 Balance |
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