It's funny how people try to pull the anti-blob argument here even though the most cancerous thing about this unit is how it wipes weapon crews and even destroys those weapons.
Artillery should inflict mp losses and soften defensive positions, not wipe everything that happens to be in it's vicinity.
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Post History of RedT3rror
Thread: Nerf the panzerwerfer already16 Feb 2016, 13:38 PM
In: COH2 Balance |
Thread: Nerf the panzerwerfer already16 Feb 2016, 01:34 AM
In: COH2 Balance |
Thread: Relic: Brits srsly needs nerf16 Feb 2016, 01:11 AM
I´ve seen Vickers firing a full burst and not suppress, something that won't happen with a maxim anymore. In: COH2 Balance |
Thread: Axis vehicles.15 Feb 2016, 23:35 PM
This game is not about representing as much things from ww2 as possible. There is no need for a new tank hunter/spg since there´s already the light versions (StuG + JP4) and the heavier one's (Ele, JT). The medium tank role is fullfilled by the P4. A mobile artillery piece for OKW might not be such a bad idea though. In: COH2 Balance |
Thread: Nerf the panzerwerfer already15 Feb 2016, 23:10 PM
And what is your suggested counter to the follwing stuff;
25P etc Fail. In: COH2 Balance |
Thread: Give Grenadiers Their Own Uniforms15 Feb 2016, 16:11 PM
They would look no different to Volksgrenadiers. Just stick with the diverse look of units. The summer clothing/camo looks awesome... the winter clothing... meh. In: COH2 Gameplay |
Thread: Nerf the panzerwerfer already15 Feb 2016, 12:01 PM
Muh! 1v1 only true way to play Coh2!!!!!111 In: COH2 Balance |
Thread: Increase AEC's price from 50 to 70 fuel13 Feb 2016, 22:23 PM
The AEC is coming a bit too fast and it's a bit too good in sniping soldiers. Almost every 2nd shot is a guranteed sniped kill on open ground. That's a huge adantage in early game. In: COH2 Balance |
Thread: Land Matress Commander13 Feb 2016, 01:34 AM
Brits can usually shoot OKW infantry out of houses with small arms fire (Vickers ftw). WASP is needed against Ostheer teamweapons. Nobody goes UC though. Everyone rushes AEC nowadays. In: COH2 Balance |
Thread: Can we fix transports13 Feb 2016, 01:07 AM
All squad members should automatically teleport into the vehicle once they (all) are close enough. Furthermore squads should be able to enter slow driving vehicles (accelerating/deccelerating/rotating). It would greatly improve gameplay with those vehicles and their intended role. In: COH2 Balance |
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Balance patch previewby: RedT3rror map: Unknown2-1,354 -
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Poseidon
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Fall balance previewby: RedT3rror map: La Gleize8-2,333
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