When the last changes went through, I didn't completely understand why the upgrade went into tier 4.
I mean pgrens come earlier and volks get ther stgs earlier and considering the upgrade is in tier 4, one can get obers.
I just think the upgrade should be in tier 3.
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Thread: What do people think of Conscripts after the patch?2 Aug 2019, 15:58 PM
In: COH2 Balance |
Thread: Pak Howitzer needs adjustment1 Aug 2019, 23:42 PM
I'm gone for 4 days and there's another 5 pages... neat. Not going go through and read it all, though. The Leig is more just like a mortor than anything. Cloning the pack to be like the Leig would just make it a late mortor which usf already have access to at the start. Edit: so I think it should be more of a howitzer than a mortor. In: COH2 Balance |
Thread: British balance - Tommy too strong1 Aug 2019, 13:33 PM
A scoped Enfield with decent pen and damage against vehicles (Well damage against lights atlease), na. The Britt sniper is fine no changes needed. I agree with the proposed changes for the infantry sections. However, do still think bolster should take a weapon slot (I know RE can only have one Bren). I do und3rstand it vo y of be messy to work on through. In: COH2 Balance |
Thread: KW-1 needs a closer look28 Jul 2019, 16:29 PM
After playing around with the kv1 for abit, I find them really hard to vet. I actually believe this is because they cannot dish out damage well at all. Yes they can take damage but seriously, they dont enough damage back. I checked their veterancy requirement and its the exact same as the normal Churchill tank and being slightly higher than the t34-85. veterancy Kv1 vet1:2080, vet2:4160, vet3:8320 Normal Chruchill vet1:2080, Vet2:4160, vet3:8320 T34-85 vet1:2020, Vet2:4040, vet3:8080 Again, I think its problem is the fact it takes forever to vet up which is mainly done through dishing out damage. Honestly weird its the same vet requirements as the Churchill. Edit: It has a slightly faster rof of 5.8-5.2 to the t34s 6.1 but yeah, its coaxial machine guns are absolute shit while the hull machine gun has more accuracy (0.4-0.47-0.54 to 0.4-0.45-0.5), only does 4 damage compared to the 76 and 85s 8. In: COH2 Balance |
Thread: T34 ram inconsistency23 Jul 2019, 01:34 AM
You can still salvage a t34 after ramming specially if you have self repair. Ram...selfrepair Making it 320 damage surly will kill it. In: COH2 Balance |
Thread: USF Halftrack6 Jul 2019, 04:17 AM
A bit unnecessary and aggressive response. As stated, the usf halftrack has to have its rear facing the enemy to fire which can make it very vulnerable as even a burst of incendiary round can put it down as reararmour is non-existent. The canon dosnt fire as well if the halftrack isn't stationery so even a 222 can dislodge the halftrack and effectively kill it without any trouble. So no, I do not thinkt that it is a balance problem and never has been. In my experience, it has trouble shooting down aircraft. Not sure if anyone else feels the same. Edit: if it was clonned as the OKW halftrack , I think you will find it would be even more annoying. In: COH2 Balance |
Thread: 15 minute Tiger/Tiger Ace in 4v420 Jun 2019, 13:25 PM
Yeah, they fuked up. To be honest after 5 minutes I knew what type of people I was up against hence the rush. I guess this is a testament that elite troops is a decent commander again and how effective g43s are (especially against penals). Sure you saw the ace dancing around at the end. Im just going to put it down as lag. In: COH2 Balance |
Thread: 15 minute Tiger/Tiger Ace in 4v420 Jun 2019, 12:55 PM
So in think game we are fairly even throughout the game so the ace really caught them off guard. Unfortunately, not sure if connection some how timed out or a bug. I completely lost control of the ace and all my other units. I have to say, elite troops is a truly dope commander now with the g43s and stun grenades for pg and storm-troopers. Edit: Considering the ace abilities activated, possibly was the connection... In: COH2 Balance |
Thread: Tiger ace surprise + lost control of units20 Jun 2019, 12:44 PM
A nice game catching the players off guard with a quick ace. However, lost control of units cost me the game. In: Replays |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 13:45 PM
ho so something like reducing the cp requirement to 9-10 but adding a tech requirement ? Exactly. If it can be done. In: COH2 Balance |
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