Uhm CoH3 uses a completely new engine and everything needs to be built from scratch.
So no
LMAO did you even play the alphas?
COH3 uses the EXACT same engine COH1 USED.
How did I know?
I played on a RTX1070 rig with an overclocked 8core 5ghz i7 processor and 64gb of ram (We use this in my uni pc to simulate statistical models) and it only USED A SINGLE CORE AND MAX 2GIGS of ram.
Tell me, when was the last time a game engine was capped at one core? Oh right 2006. |
CoH is not big enough to split the community any further, we cannot separate randoms from arranged teams and let them play on different ladders.
Yes we can and nothing serious is going to happen. The people that love COH2 will keep playing with AT against other AT. The only people that will "suffer" from it are the idiotic noob stompers that only expect to win on good coordination and massive blobbing. The thing is that's viable in COH2 to this day, that's why people do it. Put em separately, nobody will give half a shit I promise.
And my experience mostly comes from 2v2 and 3v3 with 2 similarly skilled friends, which makes it way easier for the match maker to find opponents [...]
So you talk about a problem in which you actively take part or at the very least take advantage of.
There is no feasible way for CoH to create even more separately handled ladders without killing the game outright. The only option is to somehow get 5x or so the player base on a constant basis, and that's not going to happen.
That's fear mongering. Of course some people are goin to be unhappy, but the overall majority will be happy. You cannot just dismiss all the criticism with a simple "but the game will be worse". |
Ive had some massive fun games in 2v2 random vs AT. just match the randoms with a bit higher elo
"I give my completely personal and biased view that neuters a real problem, ergo the real problem does not exist".
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Problem is not the AT themselfs, even randoms are capable of winning vs AT teams, when the match is fair skill vise. AT team surely will have an advantage, but its not the over the top one.
Particularly in CoH2 problem with AT teams is AT rank and the way its made is complete and utter BS. Game simply doesn't take into a consideration individual AT players ranks, which leads to MM being garbage.
There is no easy way to even fix this problem. You cant take individual ranks, because there are people who exclusively play AT and dont have solo rank, but you also cant have this "artificial" AT rank because for the game rank 14 AT consisting of top 10 players is equal to legit AT of rank 14 players for instance.
The only solution would probably be, instead of changing how AT works, change how randoms vs AT treated. Randoms should be rewarded more or pushed less when playing against AT teams for sure, at least it this would soften the unfairness of the MM.
And the second solution would be making AT teams prioritise playing against other AT teams. Because right now, MM just throwing AT teams against randoms simply because it allows to find game faster.
lmao of course there is a solution my man.
Put COH2 arrangeds and randos in completely different queues so randos only play with randos and at only play against at.
"A lot of people are going to wait before finding a match     " -- yeah remind me to give half a shit how the game experience will be for a 2v1 coordinated blobber against poor kids who barely know how to position mg.
THEN make COH3 algo better. Hell, take GlickoII and copy paste it the source code is free ffs and Valve and Riot use it. |
This system probably won't work at all, because the only way for randoms would be up. What could happen though is to weight wins and losses accordingly. However, if you already have discovered the needed weight to make it fair, you can just set up a proper match up in the first place (i.e. lower skill arranged team vs higher skill randoms). They should have tons of data of CoH2 to make a decent guess for CoH3, how much stronger an arranged team is, just because they are "arranged" and not random.
There exists no universe where playing with a rando against arranged team is fair. EVERY modern gaming algorithm takes that into account.
See for example CSGO and LOL where even though there are arranged teams aplenty the games are still fair and balanced. Why? Because the system knows to weigh each instance accordingly.
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+1
Randoms should get severely rewarded if they win against arranged teams, but nothing should happen to their playercard if they lose normally (only if they abandon their team early)
Exactly. That's the way statistical weighing works.
If you play against arranged team AND they are both your level or higher you get next to no penalty on rank if you lose but if you win you get up big time. |
And as usual you're wrong again.
https://www.flickr.com/photos/lac-bac/sets/72157691917584290/
https://en.wikipedia.org/wiki/First_Special_Service_Force#/media/File:1st_Special_Service_Force_members_being_briefed_at_Anzio_3396066.jpg
https://en.wikipedia.org/wiki/First_Special_Service_Force
First your CoH3 Tiger thread and now this... you're really dropping the ball here lately 
80% of your posts on this forum are the result of what happens when people who think they're way smarter than they actually are, try to be smartasses.
And since you made the same claim in the Tiger thread, let's put it here again:
COH3 IS NOT JUST 1941 NORTH AFRICA! THERE LITERALLY WAS AN ITALY 1943/44 PLAYTEST IN THE PAST AND THE AFRICAN CAMPAIGN WENT UNTIL 1943!
COH3 IS NOT JUST 1941 NORTH AFRICA!
COH3 IS NOT JUST 1941 NORTH AFRICA!
COH3 IS NOT JUST 1941 NORTH AFRICA!
COH3 IS NOT JUST 1941 NORTH AFRICA!
COH3..
What I said about Tigers in North Africa is factually 100% right. There were never more than 15 Tiger Tanks at any point during the whole NA war, with sources not only from the German Generals themselves but by the US-Army Approved operation history.
About the NA thing you are right, I completely forgot there is a campaign.
As for the smartass thing, you are right I am not a smartass. I am just amazingly smart and talented. |
Don't really care for the skins argument (though I think the overtop skull face thing is cringe). Just gonna correct some things
1: There are two campaigns, one is 1944 ish. This is the total war campaign.
https://en.wikipedia.org/wiki/Battle_of_Monte_Cassino (this battle for example is featured in the campaign.)
the other is in 1941-43, not exactly specified. Though i have nothing to back this up extensively, Im pretty certain its 42-43 rather than 41. But who knows when they'll do the SP campaign.
This stuff is MP, and it's based of the 44 rooster of the US. With the chaffe being a thing or whateer, like i said i earlier don't care for skins.
But it's good for the long term health. I think the reaction is overblown personally since you don't really stare at your units face unless you're comp stomping but whatever.
Oh shit you're right I completely forgot game had a campaign in 1943 Italian front.
Thanks for pointing out. |
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Futuristic bullshit, lazer pew pew and art design of a chinese shady software sweatshop dev.
Hard pass. |