Oh lord... |
^^^Dumb replies by people with 0 experience in simple one-variable statistical models.
The ELO model is very outdated and few, if any, competitive games still use it. Valve is famous for being the first to ditch the favored ELO model back in 2014, followed by -I think- the makers of LOL.
ELO is fundamendally flawed because it "predicts" outcomes on a normal distribution basis rather than a on a more flexible system ie. logistical distribution. I have talked about this before.
I do not want to bore you down with details because it's pointless. The gist is that after 50 years of ELO system the research has shown that it cannot accurately predict games after a certain threshold (I think it was ELO1400 and upwards) and it either nukes you up or down without necessary deserving it.
Most games use a heavily modified ELO system called Glicko-II which artificially trends the game to logistical models or a system created by Microsoft which I have no idea how it works.
Couple that with the downright retarded implementation of vanilla ELO on COH2 (the weights are on the player and not on the team as a whole, meaning the game expects you to carry your teammates or get carried by them) you understand the result will not be nice.
PS: Fun fact - PUBG is the only game to utilize the very first ELO implementation for its competitive ranks. |
Every unit is mortal in this game yes, they all die if you are not careful with them.
What's the problem |
Is this phenomena just based on RNG? Or is it a left over bug from vCoh. I recall some certain amount of health (2-5%) that made the unit invincible. You know. Because Relic things.
I think a retreating squad gets target size reduction to increase survivability. The single player (old patches) squads die like flies so it makes sense for relic to have been implementing something like this for muliplayer |
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No they really are that incompetent. Relic is full blown retarded. All of the people who brought us great games are no longer working at Relic. Its all brand new people who do not understand COH.
omg no words if thats the case |
Thompsons is for Assault Guard, completely different unit that has no access to DPs.
Airborne gets either PPSH or DP, PPSH is free and gives smoke+cloak however they are fairly squishy. Each has their benefits as I explained in the first post.
Oh my mistake then sorry I thought you were talking about the close-weapon upgrade for Airborne Guards which I mistakenly thought was the Thompson.
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Not sure why this is but my guess is the upgrade is a bastardazation of either the 2 or 4 thompson upgrade. Since most players probably instantly upgrade for Thompsons [...]
Why upgrade Airborne guards with Thomspon rather than DP? |
Guard Motor is taken because of Mark Target and the T-34/85. It has nothing to do with Guards and more to do with the fact that the T-34/76 is basically an upgraded T-70/Ram Throwaway Machine while the T-34/85 can actually damage tanks. The Cost of the T-34/85 is also very good and its efficient for the stats that is has on the tank. Combine that with Mark Target and that is why Guard Motor has been a strong/meta pick since COH2 launched.
SU-85 is a good unit but it is a little clumsy due to the lack of a turrent. A player with less micro or even a map where SU-85 would be less ideal the T-35/85 with Mark Target can serve as a replacement.

Guard Rifle Combined Arms Tactics would be considered a "complete" commander with Guards in it as well yet it is not Meta because the KV-1 is another Upgraded T-70 that is only really useful against infantry. It has Guards, a tank, some air strikes yet I rarely have seen anyone use this commander because compared to the T-34/85 the Kv-1 is light years behind and borderline buns especially after the nerfs it got.
On paper Guards are one of those units that are nice but in actuality are shit because they don't offer anything new that Soviets don't have access too already.
Penal Battalions come out sooner than Guards and thus will have veterancy compared to Vet 0 Guards. You can upgrade them and the AT Satchel is a good enough deterrent against dives that Vehicle Button is not needed.
What I am saying here is that the Soviet base kit is strong enough that it doesn't need Guards. It is not like USF and Pathfinders. Guards are not a bad unit but are worthless. Against a player with a brain, they are not going to let your Guards sit in prone for 30 seconds while they take you out. They will be hit with grenades, hit with mortar barrages, Stuka/Panzerwerfered or even air striked.
The lack of mobility make Guards an easy way to drain your MP when you can simply have other units that are cheaper and almost as effective.
This is why Airborne Guards are vastly superior. Not everything is about damage and 1v1 but more about how they fit into the army as whole. Airborne Guards are better due to the more mobile combat of COH2, and the Vet 1 air strike may not do alot of damage but it can force the enemy to move while your units are safely shooting at them.
Forcing movement is a very powerful tool when utilized correctly as a soft form of crowd control. Take for example a situation where you have a Maxim and it is getting flanked by an OKW blob. Normal Guards can't do much to help you accept touch the ground and await the anal pounding that is about to happen to your Maxims.
Meanwhile Airborne Guards with Vet 1 can force the enemy to move buying you time to reposition allowing you to hold the position or avoid a hard retreat back to base.
Guards in a sense are like Rangers. Both units have good stats and do well in combat but are not needed at all by the main armies who use them. I never once played a game of COH2 and thought to myself that having Guards would have changed the outcome of that game compared to Airborne Guards which could have actually helped me hold onto a vital point or VP due to the Vet 1 ability.
The best analysis I have read here this month. |
I didn't have indie dev's in min, 5 years in development is a long time, even for an AAA title.
I think it's an on/off project. No way they develop COH3 for 5 years and show us THIS alpha. If that was the case, they are just plainly incompetent. |