this is not "vs ost" problem...
ALL INDIRECT FIRE ARE BROKEN AS HELL since a few patches ago. I never had too much trouble before the whole formation overhaul stuff since I was always a good micro player, but all the whiny kids that a-move all the time cried to much that relic made this awful system that rewards sitting behind 3 mortars and winning the game without doing anything.
I play team games a lot and generally the team that has more mortars/light guns is the one who wins.
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Post History of zerocoh
Thread: Indirect Auto-Fire vs. Ost1 Jun 2019, 21:32 PM
In: COH2 Balance |
Thread: New Commander Patch bugs.26 Mar 2019, 03:59 AM
they should just implement an upgrade, if you go for hammer. If you go anvil you get normal ability. In: COH2 Gameplay |
Thread: New Commander Patch bugs.26 Mar 2019, 00:39 AM
yeah, brits have a lot of bugs: M10 don't get the Hammer abilities (the blitz and the tracking shot) Bren carrier with vickers has no supressing fire. also, the new HT seems to be very slow (was it nerfed?) In: COH2 Gameplay |
Thread: Why is OKW balanced the way it is?9 Mar 2019, 21:22 PM
I would make a big post but I'm lazy. one thing I have to say though is how effective AND good vets on volks makes all the difference. Healing on mainline infantry? REALLY?! but at the same time, if you lose a vetted volks you are screwed since fighting mainline allied infantry when you have no vet is painful. In: COH2 Balance |
Thread: Looks like SEGA will sell relic to MS without franchises5 Mar 2019, 03:37 AM
"Without Franchises", so this means that CoH and DoW won't go with relic and stays at SEGA, which is the worst case possible since MS will have to use another name and SEGA will use another team to make new games under those IPs. What a mess... In: Lobby |
Thread: Numeral Veterancy Descriptions - English Localization Mod4 Mar 2019, 18:22 PM
"to the last man!" penal ability also have vanilla strings, you could put the stats it gives. |
Thread: Penal builds vs Light vehicles1 Mar 2019, 15:05 PM
against WM you can get halftracks to deal with anything they have. The HT .50 cal is very strong vs flame track and you can use PTRS vs 222, also HT can reinforce on the field making your offensive much stronger. |
Thread: The new Penals20 Feb 2019, 20:33 PM
You think penals are strong? You are going to pull your hair off when you meet a player that is good using cons spam, they are even better than penals right now since you won't gamble everything into the first 5 minutes of the game. In: COH2 Gameplay |
Thread: Poll: Do you honestly think that blobs should be nerfed?20 Feb 2019, 18:01 PM
There was a mechanic exactly like that in CoH1, but the dynamic of the game was very different. In: COH2 Gameplay |
Thread: Poll: Do you honestly think that blobs should be nerfed?20 Feb 2019, 16:35 PM
I voted no. Blobbing is a strategic decision. I'm against restricting it. Often you can't avoid blobbing since some maps offer narrow choke points where you have to keep your infantry together (for example Ettelbrück Station). All maps have cutoff points where it is good to have a high infantry presence. Concentrating your forces is part of gameplay. Thread should have ended here. Anti blobs got nerfed too hard. Mines, Demo charges and AI vehicles all got the nerf bat a few patches ago and the result is this. In: COH2 Gameplay |
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