General Information
Last Visit Time: 17 Jan 2024, 22:58 PM
Steam: 76561198009628646
Residence: Canada
Nationality: United Kingdom
Timezone: America/Edmonton
So pershing should have crew, as if youve earned two you should have two? Having the numbers doesnt change its an unintended way to get additional units.
The cheat mod does nothing beyond shorten the resource time, and as long as the mines are placed behind the unit properly its an immediate decrew. I had trouble with i believe the third sturmtiger. And in the video im asking a WBP crew member of his awareness of the issue. He was not. So im not fabricating anything here.
This remains an issue, and the removal of abandon on reload is the best fix to prevent exploit. Replace with a stat reduction of some kind.
So as lead strategist you'd vet this being used in tournaments? This issue is apparently not well known to those writting WBP as when mentioned one member was completely unaware this is possible.
For this units ability to instantly kill so much from fog of war, its more than worth to shift click 3 mines at 15 min+ and just wait til 11cp retreat anything that can detonate the mine and leave again with two sturms. For 160 fuel a piece its hilarious.
Ive been aware of the exploit since OKW release and you may not see it so but COH.org staff label doesn't mean you fan just say its ok and its gone. Its an issue, easy to do and should get a fix.
A player being able to call in as many Sturmtigers as he wishes by using what would normally be called exploit efforts is ok?
So re crewing and un-crewing Sherman tanks for increased fire rate wasn't an exploit?
This is a problem, and how you're defending it is confusing. Its a poor mechanic, and the Sturmtiger could be given a more legitimate "weakness" to compensate (less range, less speed, less HP). If this was used in a tournament now or future I doubt it would be called be fair play. If you disagree with that I'd like to hear your stance. Current abandon mechanic is not a weakness to the vehicle, anyone with sense reloads near base or other resources.
And again, shift clicking for a minefield to be ready for when your Sturm is ready makes this add maybe 6 APM to your time, for the pay off, that's worth not suicide.
It's not a bug (except for the part on which it shouldn't get abandoned on reload). This same behaviour happens with all vehicles (if they get abandoned) and with that particular OKW commander repair ability (it's specified on the description that the crew is REALLY vulnerable).
For being within the players reach to abuse its either a bug or exploit, fuss over the word if you want.