The unit performs its role as a suppresion platform in live and the DBP very well yes.
As for the notion of a supressed squad not spotting for a mortar i think your fighting against the very concept of COH 2 engagments with that thought. An MG in this games doesn't need high damage to do the work of allowing you to task an infantry unit to make the enemy squad retreat or die, also making them cease spotting for your MG and allow it to relocate. Combined arms is king and nerfs to DSHK are in line with sorting out the 1 unit does all problem.
I don't see how high damage MG34 compared with its proposed stats for DBP would offer anything "needed" just make for lazy "place and forget" play styles that have plagued the game in versions current and past.
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