General Information
Last Visit Time: 17 Jan 2024, 22:58 PM
Steam: 76561198009628646
Residence: Canada
Nationality: United Kingdom
Timezone: America/Edmonton
The unit performs its role as a suppresion platform in live and the DBP very well yes.
As for the notion of a supressed squad not spotting for a mortar i think your fighting against the very concept of COH 2 engagments with that thought. An MG in this games doesn't need high damage to do the work of allowing you to task an infantry unit to make the enemy squad retreat or die, also making them cease spotting for your MG and allow it to relocate. Combined arms is king and nerfs to DSHK are in line with sorting out the 1 unit does all problem.
I don't see how high damage MG34 compared with its proposed stats for DBP would offer anything "needed" just make for lazy "place and forget" play styles that have plagued the game in versions current and past.
In my opinion as stated for DBP, it seems to be fine lol. If an MG wiped a squad so fast that you could kill a squad and re-face for a flank like you seem to be implying that would be a bit silly. 1 MG isnt meant to stop flanks either thats why its a support weapon.
Videos seem to show it does its job, what job would you like it to do?
The test just there, its in the DBP. Suppresses and kills the squad in yellow cover without dying. So problem is? Purpose of the MG was never damage so the issue is?
I tested the MG-34 a while back. Aside from killing power, their suppression is roughly the same in most cases, aka one burst. Note this is a suppression test, not a killing power test.
TY for posting the facts, seems legit able to do its job.
Wrong, only wher was allowed to get T0 mg42 for diverse strategy. Your idea would mean USF players would become confused and disoriented by having another unit to open with. GCS stats show USF is overpowerforming anyway.