learn to read for once
lol, you realize that you're full of it so you have to resort to insults and then try to change what the argument was about. /thread
Posts: 1960
Thread: Redirect thread: faction teching and timing31 Aug 2019, 14:01 PM
learn to read for once lol, you realize that you're full of it so you have to resort to insults and then try to change what the argument was about. /thread In: COH2 Balance |
Thread: UKF September patch discussion31 Aug 2019, 13:49 PM
No i disagree. Your calculation only show over nerf if head to head with a panther. 120 will still dominate all other T3 tanks. By reducing damages, it balances out with more chance of axis T3 tank to pen it and drain hp. The same issue with reducing panther armor to allow T3 units to fight it. So your point is that you want to nerf the main gun of a UKF battle tank to match a Shrek (120), except that it will have about 50 less pen than a shrek. What a brilliant idea! Then the balance team could turn around and nerf all of the axis tanks to match the bazooka. I don't know if they could do the less penetration part of the match though, I'm not sure if the bazooka even has 50 pen. In: COH2 Balance |
Thread: Soviet September patch discussion31 Aug 2019, 13:26 PM
So spam means 2 guards, or do you just make a habit of buying halftracks and losing them? Most of us never want more than one of the halftracks, and we can get it from Tier 3 without the call-in. In: COH2 Balance |
Thread: 240mm Barrage Does (next to) No Friendly Fire31 Aug 2019, 13:19 PM
I wonder when it got changed I couldn't find it in the patch notes but at some point it was changed to be a "area of denial" tool. The shells are up to 9 now but the AOE is tiny. The video wouldn't have looked very different if those were enemy units. I didn't see any direct hits in the video (though hard to tell for some of the units) but when you combine bad AOE with a friendly fire modifier then you will get next to no friendly fire as the OP contends. This has came up in other threads. If a couple of the shells would land in the exact center then at least this would be good for countering howitzers. In: COH2 Bugs |
Thread: September Balance Patch preview [SPBP] - general discussion31 Aug 2019, 02:51 AM
The patch is looking good so far but I must add 4 things. The abridged edition - glad to see one buff in there for variety...oh, wait....... In: COH2 Balance |
Thread: Soviet September patch discussion31 Aug 2019, 01:38 AM
Cons are somewhat useful in doctrines like Shock Motor heavy. One or two by the ISU help to protect AT guns and protect against flanks. Their snare is one of my favorites in the game. I don't usually get more than two because they are mostly dead weight like you say. The seventh model helps a little in terms of survival, but nobody will pay the 100/25 to unlock it unless they're doing some kind of con spam in 1v1. If the Soviets are going to have to pay 100/25, it should unlock a SVT upgrade like in airborne. In: COH2 Balance |
Thread: Redirect thread: faction teching and timing31 Aug 2019, 01:22 AM
osther (like SU) don't get free stuff (officer FPR or flack gun) like other faction You're still deflecting. Even if I compared USF to OKW, it would still be 1190/250 versus 700/210 for the fastest route. In: COH2 Balance |
Thread: Message to the Community 30 Aug 2019, 23:13 PM
I am going to become the number 1 ladder player on Axis, both OST and OKW. After this, I will infiltrate myself into the balance team to unleash my master plan that is to nerf every Axis unit currently on the roster. For my coup de grace I will delete OKW from the game. Be careful about infiltrating yourself in public. It might be illegal in some states. In: Lobby |
Thread: Redirect thread: faction teching and timing30 Aug 2019, 23:01 PM
it does not come sooner tho You said it doesn't come out sooner but then showed the 870/175 cost to start building P4's and Ostwinds versus a minimum of 990/215 to start making Shermans or Jacksons. Most of us like having both MG's and ATG's so it is 1190/250. Are you trying to tell us that 870/175 is more than 990/215? In: COH2 Balance |
Thread: Assault Guards into more doctrines!30 Aug 2019, 22:49 PM
Having to purchase them with a halftrack is a deal breaker. The infantry is good when I've tried it but really don't want a bunch of halftracks. In: COH2 Balance |
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