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Thread: PTAB test23 Nov 2019, 20:59 PM
test In: Replays |
Thread: CoH coming to Ipad this fall!23 Nov 2019, 18:03 PM
TBH, it seems like an okay idea. It will get the game out there to a lot of people who don't regularly use PC's. They should probably try an android port also. I don't know that it will help COH3 much in terms of growing the player base but it might help some. There aren't lots of good RTS's on either IOS or android so it has a chance. One of the toughest things it has against it is that there are a billion other games on those platforms so how will this one get noticed? In: Lobby |
Thread: Input lag for (german + EU) Players23 Nov 2019, 17:55 PM
lag is back How are people getting numerical values for lag? I sometimes have issues where I don't get warnings for grenades or snares don't want to fire, and if the snares do work they turn into guided missiles that go a long distance. In: COH2 Gameplay |
Thread: PTAB vs IL-2 Rocket Run23 Nov 2019, 17:42 PM
this one literally shows how it used to eat up elephant and KT for breakfast https://www.youtube.com/watch?v=bsRAYkVaA_Q&t= Do you have any way of checking what it was on release? The damage against infantry was nerfed also. It used to be like the USF cluster bomb with a similar area to it but arriving even faster. It needed to be nerfed but not to where it is now. In: COH2 Balance |
Thread: Jagdtiger is horrible 23 Nov 2019, 14:44 PM
You'd see more of the JT if it was in a doctrine with recon, dive bomb, and spotting scopes. Also, since the release of the Grand Offensive commander, who is going to pick a turret-less AT vehicle over a good AT plus AI tank with a turret? In: COH2 Balance |
Thread: Greyhound at 4cp23 Nov 2019, 04:11 AM
I don't know why it should be any different than the M3 Halftrack. Just make it T0 and buildable from the infantry barracks after teching to LT and CPT, or one of those two plus the vehicle side tech. IMO this is what it needs. When tied to CP's, it comes too late in 3's or 4's. In: COH2 Balance |
Thread: PTAB vs IL-2 Rocket Run23 Nov 2019, 04:02 AM
Bug or ninja change. It was a ninja change, or almost ninja. I think it was changed in the same patch that changed some of the abilities. The strange thing is that I read about the nerf somewhere but can't find it in the official patch notes. The nerf was intentional. You can still find videos of the old one on Youtube (killing Tigers, wiping multiple squads, etc). Because of the huge AOE, it used to wipe up to about 3 squads with the bomblets. It was batshit OP but was the only reason to pick the doctrine originally. The damage was nerfed so that it wouldn't wipe squads, but also made it terribly weak against armor. The profile might have been matched to the Ost frag bombing but the bomblets are spread out enough that it doesn't wipe like the frag bombing run does. It also seems to arrive about 1-2 seconds slower which is a significant difference. In: COH2 Balance |
Thread: Faction Rankings in 1v1 23 Nov 2019, 03:48 AM
How did the UKF on release not make your list, specifically the Crocodile? I stopped playing OKW 1v1's for awhile, largely due to that one unit. In: COH2 Balance |
Thread: cons cant uprade mobilize reserves after ptrs upgrade22 Nov 2019, 01:45 AM
the camoflage makes the SU85 even more immobile... I've tried using the camo on the SU85. IIRC, it affect rotation speed so unless your enemy dives into the normal arc, you won't be able to fire unless you exit camo. Usually by then, the SU85 is flanked and probably lost. It makes the SU85 much more vulnerable. PTRS cons are much worse than 7-man cons. You can't make more than one or sometimes two without having infantry problems. The exclusivity with mobilize reserves is not a bug, but it should be looked at. A 7-man PTRS squad would still be bad against infantry and bad against anything heavier than a P4 but they would be a lot more surviveable. A B4 would suck. I'd much rather have something like a "command" T34/85 with mark target and maybe a cooldwon aura. It wouldn't be the equivalent of a command Panther so I would make the limit be two of them instead of the normal one. In: COH2 Bugs |
Thread: Withdraw17 Nov 2019, 22:12 PM
While it would not hurt, I think that this is probably not worth the effort of implementation. If you don't want a unit anymore, just sacrifice it. Your opponent gets a bit of vet out of it, but that's just the way it is, and better than all the bugs that could be caused. Yes, but think of all the Maxims you could withdraw when playing as Ost. In: COH2 Balance |
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