Because Pathefinder have Camo ,cost the same to reinforce, can equip rack weapons, JLRI pay a premium for spawning and are higher CP.
JLRI vs Pathfinder are balanced.
The unit is fine maybe pop down to 7, all it need is faster reinforcement time as many 4 men elite infantry (reinforcement time needs to separated from enforcement cost).
JLI wipe Pathfinders with 2-3 models left every time. The "premium" is 20 mp (280 vs 300) and 1 cp vs 2 cp is not that big. I'd use Pathfinders much more often if they were a copy of JLI's. JLI vs Pathfinder is anything but balanced. |
Have you seen what the Stuka Loiter does to Heavies?
Trust me, they would bitch about it, that's what got the P47 nerfed in the 1st place.
I normally play USF so I normally see what it does to mediums. In testing, if I put drop the ability on five Shermans, it will reliably kill four of them. It costs 200 munitions so that must be fair.
It's bugged in that it will start tracking something inside the circle and still attack it when it leaves. I found out the hard way once when I retreated a Sherman back to my ambulance and lost it, the ambulance, and my major. Fun stuff.
Rather than complain, I just started using it myself. I got a couple of tanks that way last night. One of the players had spammed DShK's into M4C's so he kinda deserved it. |
One problem with Pathfinders is that their received accuracy is 1. Changing it to .91 like grenadiers would go a long way. Additionally reducing their reinforcement costs to 30 from 32 to once again match grenadiers will be good also. All I am saying is minor changes is needed for pathfinders. The weapon drops could cost munitions to help reduce the manpower draw from 4 manpower costs to 2. Personally I think almost all loiters are overpowered, especially the JU 87. I would not mind seeing it into a single strafe or make built AA units, other than the OKW HQ, more slightly more effective or changed from RNG to timed and damage.
This also |
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CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP01 HMG.50
CP01 Atgun
CP02 Paratroop. I don't know if them would make it OP or not.
CP12 Bombing run. Replace the rockets by canon shot to match other AT strafing effectiveness.
...
This would be good. Maybe give Pathfinders the ability to lay mines and demos.
CP12 - No, just replace this with a cut-and-paste copy of the Stuka Loiter. Call it a P51 loiter. If it's not OP for Ost then it should be fine for USF also. |
There is a lesson you can get out of this:
First of all: replay. Cause you can describe all what you saw during the game, but there's probably plenty of things you are missing.
Second: you have to realise that capping the map doesn't mean you are winning the match. People often forgets that mp attrition war is more important than mindlessly charging forward.
Third: you opened a thread to complain after only playing 1 single game on which the bugfix didn't had any effect at all. Also, if 2 mortars of any kind are hitting a single squad, be it a mortar pit, 81mm, 82mm, 120mm or whatever, there is an RNG shot that it will wipe a squad, specially if you are sitting on yellow crater cover.
Disclaimer: mortar pits needs nerfs, but OP point is wrong.
The original post was tongue-in-cheek venting. There was a lot of work that went into bug fixes in this patch. They wouldn't put one back into the game.
Attaching the replay would not be of much use. You would see me pick a commander with a Stuka loiter because I wanted to test it in a real game, rather than one of the commanders normally used for mortar pit spam. Also, my teammates on the other side couldn't get our natural fuel or munitions.
In the little bit of playing that I've done, Gren wipes seem to happen less often when out of cover but seem just as bad in green cover. |
If you could formulate a more coherent point I will be happy to respond more constructively.
You think Cons are okay, want T3 Stugs to beat Comets, and think that the Jackson is great now that it was balanced for the T3 P4. If I shortened the post to calling you an axis fanboi, you probably wouldn't respond constructively to that either.
Using opinion, even opinion polls to determine the direction of balance is a really bad idea. This game had very well balanced win rates before the patch, but wasn't fun with lots of bugs, overpowering indirect fire, and lots of cheese abilities. It's still too early to tell, but I'd bet that once the new meta settles out that it won't be balanced and will be even cheesier. Your suggestions for the next patch won't help that. |
Leave everything about the comet as is, but nerf the armour so that Stugs can fight them and panthers pen most of the time and you get a balanced tank... a jackson with an all-round gun. unique tank with a weakness... perfect.
Every time someone brings up the cost/perfomance of an bad allied vehicle and points out how it is much too expensive and doesn't do much compared to its axis counterpart, somebody says that you can't compare units in a vacuum or something similar. Examples of this are the M20 that costs 340/70/20 yet can't beat anything more than a kubel. Yet somehow all T4 allied units are supposed to be beatable with Ost T3.
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Hahaha nope. You know why? Cause most people don't bother microing the mortar pit and leave it's on autofire.
Barrage means microing the unit, attacking specific targets/locations on a cooldown action. What you are witnessing is just the raw performance of the mortar pit.
Then the new squad spacing isn't helping, at least against Brits. I played one game on Hill 400 as Ost last night. The other player on my side and I took the other team's natural fuel, VP and cut in probably less than 5 minutes. I thought the game was going to be over quickly. It was, just not how I expected. The first mortar pit wiped a full health Gren squad in one shot (two shells). By the time I killed the first mortar pit, there were two more mortars and a bofors. |
Try 3 consider into clownew car. It can work. Espečiatky against Ost because 222 arrives later
After a night of trying to play USF in 2's and getting completely rekt, I decided to play a game as Ost and ran into two Soviet Players. One tried the new meta of PTRS penals and clown cars, and later KV-1's, the other spammed DShK's into M4C's. All it accomplished was making one Pak40 vet3 and the other vet2. The window for the clown car's usefulness in 2v2's is really small. |
Welp, time to spam mortar pits so they take my idea of replacing it.
That's already going on. Allies other than Brits on life support. Brit players spamming emplacements and piat blobs. |