So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus into a very minor bonus.Exactly my thought. The health buff was never the problem to begin with. It was the artillery.
Profile of Butcher
Post History of Butcher
Thread: April 20th Update18 Apr 2016, 22:10 PM
In: COH2 Gameplay |
Thread: Call of USSR: Modern Warfare17 Apr 2016, 20:55 PM
Ostheer isn´t necessarily the 1944 loadout. It has Tigers, Panthers and Elefants which were already there in 1943. Especially the unvetted Panzer IV seems to be an Ausf. F or G which is from that time. The StuG Ausf. E and Kommandopanzer IV are definitely early war units. The units Ostheer has are just from a time where the new German designs arrived and thus it´s hardly noticeable that Ostheer uses equipment from the same timeframe the Soviets do in Coh. In: COH2 Gameplay |
Thread: Vet 5 KT, 120 kills/ Low VPs15 Apr 2016, 09:07 AM
A very close game. Including a Vet5 King Tiger, a multitude of Su-85s, a Crocodile and a low VP counter for both teams at the end of the game. Gg wp. In: Replays |
Thread: Reduce Braces Effect/ Mortar Pits less accurate13 Apr 2016, 18:25 PM
No it is necessary because it cannot move or retreat.One "brace" please for the OKW trucks when set up. They can´t move after all. In: COH2 Balance |
Thread: 12345678913 Apr 2016, 14:26 PM
Lots of combat around the VPs and the med HQ. In: Replays |
Thread: Reduce Braces Effect/ Mortar Pits less accurate12 Apr 2016, 14:11 PM
Before making incompetent remarks, play Ostheer versus Brits. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate11 Apr 2016, 16:55 PM
No, 1 Bofors + 1 Mortar pit close to each other will defeat anything for cost. The brace makes them invincible for a chosen time. Then the Ostheer infantry moves in and gets shot down faster by the Bofors than the mortars, Schrecks, 222 etc. can kill the emplacements. Tanks and Panzerwerfer arrive after the 15 minute mark. The game is lost by then. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate11 Apr 2016, 16:31 PM
I have a question. Where were you when Med + Schwerer + ISGs were wrecking hard every game?Be a clown somewhere else. No sense to discuss this with you any further. In: COH2 Balance |
Thread: Reduce Braces Effect/ Mortar Pits less accurate11 Apr 2016, 15:17 PM
Brace is working 30 seconds, after this it has 45 second cooldown. During cooldown emplacement is completely helpless.Except the mortar pit that still wipes Ostheer mortars easily. Are we all going to ignore the fact that Ostheer is screwed if the player didn´t choose that one doctrine (or two if you have that doc) with the mortar halftrack? In: COH2 Balance |
Thread: Isu-152 idea11 Apr 2016, 11:09 AM
I suggested way before they introduced the HE/AP round option for the ISU-152 to simply increase the reload time. The ISU was notorious for using its HE shells versus armor. It was also notorious for having a terrible reload time. I´d like to see the old ISU with only HE shells - effective versus both armored and soft targets - back yet with a reload time of about 15 seconds. Make it some kind of Sturmtiger/AVRE light. In: Lobby |
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