Let´s all ignore that Ostheer is still crippled versus Brits and that OKW has been hit by the biggest nerf stick ever. At the time when medics usually arrive OKW falls behind and it is way too hard to keep pace with the other factions.
US turbo mortars are totally okay, while when we had fast firing Ostheer mortar everybody lost his mind. This is hilarious.
Profile of Butcher
Post History of Butcher
Thread: Playing as alli is totally easy27 Jun 2016, 09:48 AM
In: COH2 Balance |
Thread: Ostheer 26 Jun 2016, 08:51 AM
Ostheer suffers also from being left behind. OKW has everything better. StGs on Volks are better on range that PG StGs afaik. OKW Panther has better MGs and accuracy than the Ost Panther. KT > Tiger I. And so on. I think at least the PGs and Panther could be buffed to OKW standards. They still would lack the possibility to get 5 levels of vet. In: COH2 Balance |
Thread: panthers reload speed25 Jun 2016, 17:33 PM
So, basically, we need to buff armor of these tanks to make everybody happy.For an increased cost, yes. Then the Panther would fill a role that would be needed. KV-1 and KV-2 could get a buff without a price increase though. In: COH2 Balance |
Thread: panthers reload speed25 Jun 2016, 15:27 PM
I agree. Axis players see Panther as this anti every tank monster while in the reality it should only be built against heavy armour, against which it performs extremely well due to its reliable penetration. Against medium tanks however, Panther's rate of fire makes it ineffective. You really are better off building PzIV and StuGs respectively.Which leaves the Panther exactly one unit to counter: The IS-2. KV-1, KV-2, KV-8, ISU-152, Churchill, Croc, AVRE, Pershing can all be penetrated easily by StuGs and still somewhat by Panzer IVs. Take into account that there are usually more Panzer IVs and/ or StuGs available and the Panther serves no purpose. What Axis players want is a vehicle that fulfills its AT role. Not a vehicle that counters one unit in the vehicle bracket and performs meh versus the others. It´s weakness (Ostheer one) is the lack of good AI. Better than what SU-85, Firely and Jackson have yet those have 60 range and are mobile AT guns. In: COH2 Balance |
Thread: Ostheer 24 Jun 2016, 23:02 PM
The Brummbär is quite good now but comes too late. Also one effective vehicle in T4 doesn´t make me build it, so usually you should stick with T3 into Tigers. But the Tiger build was also indirectly nerfed with the Allied TD adjustments. Ostheer still lacks its lategame strenght. Panzerwerfer and especially Panther need something. In the early game you still need to depend on the Sniper abuse (which has also been nerfed) to stay relevant with Ostheer which is quite a gamble. Team games with OKW are also harder due to the huge nerfs to OKW. In: COH2 Balance |
Thread: High ranked ft. a 112 Kill Sniper24 Jun 2016, 22:15 PM
Holy shit. These players almost had us with excellent Conscript charges and Sherman swarms. With StuGs, OKW Panzer IVs and the Sniper managed to claw back our way into the almost lost game for some battles around the VPs. The game was quite exhausting. WP to the opponents though I´m still not sure whether Zansibar was trying to troll and where all that manpower came from. In: Replays |
Thread: OKW armors cost should be reverted24 Jun 2016, 11:00 AM
The only OKW vehicle that regularily reaches vet 4 or 5 is the Panzer IV. I can count on one hand how often I had a vet 5 Panther or Jagdpanzer IV. In: COH2 Balance |
Thread: June 23 Hotfix23 Jun 2016, 19:04 PM
This is an incredibly huge buff to the Jagdtiger. It actually got stunned quite often and this lead to most of - at least my - Jagdtiger deaths. The real question however: What are those vet 4 + 5 105mm bonuses? In: Lobby |
Thread: OKW armors cost should be reverted23 Jun 2016, 15:20 PM
Please... don´t even bother answering Katitofs posts. This draws too much attention to his bullshit. You can´t argue with him at all. Ignore him and he will go away... or spread more of his shit like a tumor. Who knows? I´m done with the insults in the majority of his posts. In: COH2 Balance |
Thread: OKW armors cost should be reverted23 Jun 2016, 09:58 AM
Please note that the comparison with Ostheer vehicles is a bit flawed as the Ostheer vehicles are lacking for cost. The Ostheer 125 fuel Panzer IV loses to 110 fuel Cromwells. The Ostheer Panther is regarded garbage by many except the Allied fan-train. It can´t engage cost efficiently. The OKW vehicles can actually fulfill their role due to better stats. That doesn´t mean however that they are cost effective. They both come 25 fuel more expensive to fulfill a role that the vanilla Ostheer vehicles should fulfill but can´t. This means you are stuck with either performing vehicles for a too high cost or weak units for an average cost. In: COH2 Balance |
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