Intense game around the VPs with lots of tanks (Easy Eights, Tiger, Elefant, IS-2s).
Also a good use of combined arms from all sides.
Profile of Butcher
Post History of Butcher
Thread: Tank battle4 Mar 2018, 12:38 PM
In: Replays |
Thread: Opinion on Ostheer Panther in new patch (1v1)14 Jan 2018, 15:53 PM
Useless. The StuG does a better job and is a crutch for Ostheer. Tier 4 is still too expensive to get. The relaod buff is barely noticeable. Were the MGs buffed? I honestly can't tell. The vet 2 nerf (no armour buff) hit too hard for the ultra lategame. Vet 2 was the only thing next to the penetration the Panther had going for it. The Jackson adjustment gave the Panther the rest. In: COH2 Balance |
Thread: 2v2 gameplay post patch7 Jan 2018, 11:25 AM
This patch effectively made me delete the Elefant and the JT from the standard loadout. So we got that going, right? Jäger Infanterie and Osttruppen doctrine have a nice flavour now. But other than that it's the usual Panzer IV rush for Ostheer. OKW isn't worth it lategame any longer. The 60 range tank destroyer superiority of the Allies has become more of a problem now that the Panther and JPIV and JT have been nerfed. In: COH2 Balance |
Thread: Fighting ISU as OKW5 Jan 2018, 11:10 AM
Jagdtiger is the go- to solution. Fight fire with better fire.Except that the ISU offers far greater utility than both the Elefant and JT. Further the Elefant and JT are even weaker now than they used to be. The ISU can just switch over to fight infantry and tanks quite reliably. While with the Elefant and JT you are stuck to fight off tanks. And even that doesn't work good any more since mediums can swarm you easily, even with support. Any competent player will just switch to infantry and/or safe for a medium tank horde and the German super heavies are useless. Thus you are stuck with a quarter of your pop being useless. Meanwhile the ISU can switch over to bombard infanty. This leaves you with the Panther and JP IV as OKW which in my opinion have also been a bit overnerfed. Ostheer at least has the StuG remaining. In: COH2 Gameplay |
Thread: New Wehrmacht Jäger Infantry25 Dec 2017, 15:06 PM
Merry Christmas everybody, I'd like to discuss the new Jäger Infantry doc and especially the new 5 men Jäger squads. Are they 5 men Grenadiers or do they have different stats or vet? So far I only used them once and was quite satisfied since the redesigned doctrine seems to fix the core issues about Wehrmacht infantry such as small squads (which now can evade and hide at the same time due to sprint) and expensive upgrades. So far I only noticed that the Jägers have a smoke grenade which is much appreciated and camo from the start. Any experiences so far? In: COH2 Gameplay |
Thread: DBP Compiled Patch Notes v1.0-v2.017 Dec 2017, 12:20 PM
Wasn't it announced that the Ost Panther received better MGs to make it more viable in one of the patchnotes. I don't see that now which takes us back to the point where Panthers are nerfed out the game. ( ͡° ͜ʖ ͡°) In: Lobby |
Thread: Highest sniper killstreak?21 Nov 2017, 21:43 PM
Just wondering what is yours? I just had 47 kills in 3v3 matchI remember that 81 streak with the old Wehrmacht sniper. ( ͡° ͜ʖ ͡°) https://www.youtube.com/watch?v=oxxDGViUkkw In: Lobby |
Thread: December Balance Preview10 Nov 2017, 19:02 PM
Finally. Those 1.3 changes are good. This way the Ostheer Panther will be able to gain some vet and fight infantry. Well done. In: Lobby |
Thread: December Balance Preview9 Nov 2017, 21:31 PM
It's important to note that the Ostheer Panther has way worse stats on the MGs than the OKW Panther which is the whole reason why it is so useless against infantry. In: Lobby |
Thread: Commanders revamp - December patch4 Nov 2017, 17:43 PM
I have just somewhat swiped through the thread but haven't found the Elite Troops doctrine yet. I think the Tiger Ace should be redesigned. A heavy tank should cost fuel and keeping it intact shouldn't punish you with a resource penalty. In: Lobby |
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