Hi,
the following is my honest opinion. I want to have a constructive discussion about it since this is honestly how I feel about the state of the game currently. That being said feel free to ignore the obvious forum trolls answers (not calling his name).
The Axis factions do not stand a chance on an equal skill footing in 2vs2s (Brits excluded). The US and especially Soviets are overperforming.
Both Axis factions lack in most of the relevant aspects of the game.
1) Infantry: Double BARs and/ or Guards eat any infantry the Axis can muster. Even when going Jäger Inf, the US and Soviets hold an infantry advantage.
2) Support weapons:
- Maxim spam is destroying a lot of games.
3) Tank destroyers:
- 60 range TDs for Soviets and US dominate the lategame.
- Su 76 spam has reached levels where Panzer IVs lose their purpose.
4) Abilities:
- The IL-2 skillplane has become meta.
5) Other:
- Two men sniper squads also are a common annoyance in 2vs2 and kill games.
In short: The Allies can easily swarm the Axis factions with infantry, TDs keep any tank at bay and this synergy is hardly counterable for the Axis. To me it seems there is no aspect of the game Axis aren't being outperformed by the Allies.
I can't be the only one seeing a problem here.
Profile of Butcher
Post History of Butcher
Thread: Balance 2018 2vs28 Apr 2018, 19:53 PM
In: COH2 Balance |
Thread: re-evaluting the panther's range and HP1 Apr 2018, 15:12 PM
Just ignore him. No point discussing with him. In: COH2 Balance |
Thread: re-evaluting the panther's range and HP1 Apr 2018, 11:14 AM
You know for the Panther to be actually good but not overbuffed from the beginning, one could give it better vet bonuses. What about having increased armor at vet 2 to be able to deflect shots? With the overbuffed Allied TDs the vet nerf was totally uncalled for. In: COH2 Balance |
Thread: AE's King Tiger Adventure Analysed by Someone With Eyes24 Mar 2018, 10:09 AM
Everybody knows that all Axis tanks other than the Panzer IV are underperforming. The Tiger and Panther barely deflect shots. Neither does the KT. Added with gun splash nerfs for heavy tanks. But with the current community patchers, I don't see this chaning anytime soon. They were responsible for unwarranted vet nerfs (Panther, JPIV) in addition to penetration buffs for Allied tank destroyers. To add insult to injury Elefant and JT were also nerfed. Lategame has totally shifted to the Allies (against the game design). In: Lobby |
Thread: What are your ideas of coh 3 commander system?19 Mar 2018, 14:38 PM
The Coh1 doctrines were better because they had a theme and not random units and abilities thrown together. When you took defensive doctrine as Wehr you gave up offensive potential (Tiger) for defensive potential (better bunkers, 88). Even the tank hutner doctrine was way more thought through than "Jäger armour" (retarded name btw.) which randomly throws an Elefant with Stuka dives together. This original straight forward design is a lot better than the randomness of Coh2 doctrines, where you get a Tiger, G43s, movement speed, Osttruppen and a Stuka for no apparent reason. (Encirclement doctrine and the useless defensive docs being exceptions here.) In: Lobby |
Thread: Future Updates17 Mar 2018, 14:05 PM
maintain a good balance"Maintain" suggests that the balance currently is acceptable. Which it is not. In: Lobby |
Thread: The benefits of reintroducing 221 scout car. 17 Mar 2018, 14:03 PM
The 222 just needs to be like the Panzer Elite one in Coh1. Just increase the price to 50 fuel and let it actually snipe one or two infantry models per salvo. Currently it's just a throw away unit. In: Lobby |
Thread: The hypocrisy in CoH215 Mar 2018, 15:33 PM
It's blatantly obvious the community patchers pushed their own agenda and even biases into the latest patch. 1) First they claimed the Panther "wasn't in the scope". 2) After major backlash from the community they somehow managed to touch the Panther anyways. 3) Only to then give it (other) nerfs to keep the unit insignificant. I don't know how you can come to another conclusion. In: COH2 Balance |
Thread: German Armour too Expensive13 Mar 2018, 16:33 PM
The problem I see is that Ostheer is still on the backfoot early because of the four men squads but doesn't compensate lategame any longer since the lategame gap was closed/ shifted a bit to the Allies due to TD buffs. The Panther vet 2 and Elefant nerfs did the rest to screw up any lategame for the Germans. The problem then stems from dual Jacksons in synergy with superior BAR blobs. OKW at this point relies on the Panzer IV crutch as well as Ostheer (in combination with the StuG). This however only lasts until the first Jackson arrives. Then the Allies have the upper hand in all regards. In: COH2 Balance |
Thread: Is OKW dead? what's your opinion? 8 Mar 2018, 12:27 PM
I wouldn't count it as dead but rather the worse axis faction right now. The Vet nerfs took one of the major aspects from OKW. Combined with the heavy nerfs (Panther, JT and even a slight KT nerf years ago) and especially the major TD buffs for the Allies, I think OKW has a hard time to compete. All while having no caches. Still I think OKW is playable if only for the Panzer IV meta. A lot of units are underpowered but there are some crutches. The real question is: Is being restricted to blobs and Panzer IVs fun? In: COH2 Balance |
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