Oh my...
Still butthurt because you lost yesterday's match? I told you 2 weeks before: you spam Cons and Rifles and refuse to play a decent combined arms and I will spam back. And my spamming is superior to yours.
You could have played a decent game there and we would have instantly switched to combined arms ourselves, but we are just sick and tired of this meta-spam-a-move-until-callins-crap.
TLDR: OP doesn't like to get his cheese beaten by counter-cheese.
Just a shame that you try to hide it behind a thread about conversion abilities.
Profile of JohnnyB
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BeefSurge wrote:
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Post History of JohnnyB
Thread: Conversion abilities destroy flow16 Apr 2015, 11:33 AM
In: COH2 Balance |
Thread: OKW manpower penalty?16 Apr 2015, 09:56 AM
Translation: "let's see if Allied can steamroll OKW yet. They still can't? Damn' .... nurf OKW further!!" ![]() In: COH2 Balance |
Thread: Which Faction Is OP At Present & Why ?16 Apr 2015, 09:52 AM
Well, these are my thoughts too. Again, COH1, "the better game" even rewarded you for blobbing, as crazy as it sounds. Remember the passive zeal of grenadiers in terror doctrine. Remember the zeal at Panzer Elite, which was an offensive ability and remember the experience share mechanics at the same faction. Remember the passive bonuses of british officers. All these were BLOB REWARDING. But then you had artllery which realy ment something. And the nebels. And the flames. The only thing that received a negative zeal mechanic was the flame pios blob at Wehrmacht. To cheap, to deadly. But flames were affecting the units differently. Paras and Rangers had elite armors which made them extremely vulnerable to flames. So when you ask for blobing nerf ask yourself, as Esxile said "What is a blob in fact?" and "Do I realy want blobs disappear?" In: Lobby |
Thread: Which Faction Is OP At Present & Why ?16 Apr 2015, 06:49 AM
Contradiction: Everybody say that COH1 was a better game than COH2. Everybody say that they hate blobs. Yet COH1 had the most nasty blobs I can remember, and punishible by so few things unlike in COH2. Examples: 1. Paras blob. The most solid infantry in game so they could engage the best axis infantry especially if they were vetted. With upgrades, no escape for vehicles. With fire up, let's not forget = they didn't care about HMGs. 2. Ranger blob. They could eat a structure in a matter of seconds. Verry nasty on vehicles. With upgrade, verry nasty on infantry too. With fire up, too. 3. British blob. Different upgrades fro AI to Piats. With all upgrades, untouchable by vehicles or infantry. With officers, the one and only blob of doom. 4. Grenadiers blob. Verry solid, different upgrades from AI to AT. With medical bunkers and zeal from terror doctrine = prepare for the army of ants. No matter how manny you kill, they will overrun you. 5. The fragile but so lethal PE blob. STG upgrade? All infantry should run like hell. Shreck upgrade? British, don't build anything. It's in vain. The only anti-blob weapon that was truly effective was the german nebelwerfer because of 2 features: 1. Rockets would supress every infantry squad on a huge area at the moment of impact; 2. The rockets had an incendiary effect, so if you forgot the squads there supressed, they would have burned like mice. So you needed to hit the retreat button. Maybe we should have more weapons like nebelwerfers in game. Relic made a little try with the pack howie and OKW leigh but it's barely perceptible in game. That would be a nice feature for PZWerfer for instance which is soooo shity. Not burning rockets, but at least supression. Every faction needs a weapon old nebelwerfer style. Maybe this would discourage blobs. These are my 2 cents. Still I want to conclude that COH2 blobs < COH1 blobs in my opinion therefore I don't find COH2 blobs so disturbing. In: Lobby |
Thread: Ostheer, the never ending struggle16 Apr 2015, 06:10 AM
Ya, well, maybe, maybe not. In theory all sounds nice. All the situations you described are talking about unsupported IS2s. I can beat noobs too, ya know. If you face a real player that he knows what he's doing, the IS2 won't be your grave, it would be just the cross on it. I bet you have a theoretical solution for an IS2 + shocks + ZIS in the back + KV8 attacking group, don't you? Just to make an example. On 2v2s 3v3s etc becomes even more complex, because all teammates can and should focus on the same attack. On the battlefield is verry situational and the best combo Ostheer can make will not beat the soviet combos except for what I said above about Elefant and all. OP faction doesn't mean that if you are a better player than me and play with that faction you beat me, I don't claim that being odd. No, it means that if we are equal skilled, you beat me just because your faction is stronger. So I'm not saying - and never was saying - that Soviets are unbeatable or that I can't destroy an IS2. I'm sure you got my point but you will probably tell me again to L2P so why am I replaying to you anyway?! In: COH2 Gameplay |
Thread: Which Faction Is OP At Present & Why ?15 Apr 2015, 14:15 PM
yup. In: Lobby |
Thread: A letter to Relic COH2 Game balance team15 Apr 2015, 12:15 PM
Ah common, that was to harsh. Edit: Deleted due to mods intervention. In: COH2 Balance |
Thread: Ostheer, the never ending struggle15 Apr 2015, 11:45 AM
Would this be so much different from what it does allready? Besides, killing one model at 5 seconds would be nasty for grenadiers, so-so for volkgrenadiers and rifles, and not such a big deal for soviets. Model numbers in a squad it's not counted among soviet weaknesses ya know. In: COH2 Gameplay |
Thread: Ostheer, the never ending struggle15 Apr 2015, 11:00 AM
And that would be wrong because.... ![]() In: COH2 Gameplay |
Thread: Ostheer, the never ending struggle15 Apr 2015, 08:54 AM
Not only this. But the scout car will kill the PTRS blob too. ![]() What are we talking about? Let's get serious. The "buffs" for Ostheer were just smoke in the eyes. Thrown by a soviet mortar that is. In: COH2 Gameplay |
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