How do you expect to restrict a player to only use those versus structures? Just remove them from the game or replace by something like what I said before. There are and could be so many interesting abilities instead of demos but people like the spike of dopamine when they blow up a squad or blob.
Another thing is the fact that "all" soviet squads have flares... Why?! That just over saturates flares and leaves the feeling of repetitive and lazy unit design. Apart from those, the main soviet army is, imo, the best put together faction in coh2.
Sega 2013: these soviet bois seem boring they need more flair
Tbh demos are another game mechanic that doesn't work in multiplayer unless it's in the form of the "destroy cover" ability. I would just remove demos, what really interesting and strategic diversity do they actually give to the game? no skill one click wiping squads? hmm yeah...
Blowing up annoying buildings, bunkers and structure, not that thats what they are used for most of the time, but thats why they were put in and why they should stay. without the wiping guys walking in an open field part
Luchs got a pretty big scatter on move increase(i think), that might hurt it a lot. Was really only good b/c of its timing, it was fine to deal with when you had enough munitions for infantry at later on or you had another vehicle out. Unless of course you defended your cutoff with the bodies of your at nade infantry, which later you hopefully won't have to do later.
Ig i just think it was comparable to the t70 for cost/performance, just came like many many minutes sooner
Tiger is faster
Ez8 got nerfed vs infantry while moving it wasn't that good vs infantry, it was good vs tanks
Regardless of vet 5 15% accuracy not working, it still seems out of whack that vet 4 falls would perform similarly, given that many other units get 40% accuracy bonuses at vet 2, waitng until vet 5 to get 30% accuracy total seems very out of line with other units veterancies. This is particularly bad considering they do not recieve any weapon upgrades, meaning that their veterancy could be better to compensate when it is in fact worse.
Similarly though paratroopers have relatively poor poor veteran bonuses, but they have access to some of the best weapon upgrades available.
Mostly what i think matters most than controversial.
Volk Flame nades- was very easy to change a 1v1 engagement with little chance for dodging, fuse time and earlier acess will definatley make a difference in play
Greyhound- With the USF light vehicles all being usable but not really dominant(people prefer 50 cals) Certain to become a popular pick considering it's effectiveness
TD changes- Elephant, Jt were just about impossible to beat in 4v4, much like fireflies (which are nerfed) were impossible to beat without them. Jacksons are better now, whole TD landscape will be different.
Soviet infantry- Everything got changed including mgs, Penals may disappear for a while as a result, but definitely new meta for infantry units.
Artillery and pak43s- cost adjustments Will certainly change how frequently they are seen in teamgames, stil mabye not in 1v1 as much but they will also be more durable from airstrikes(which were adjusted). Cancer?, fun flavor? or still useless?
You can just build t2 first and pay 15 fuel for the truck, 50 for t2 and 60 for the luchs. Thats 125 fuel.
I have seen the luchs come out before 6 minutes on a map like crossroads, this is quite early for a light tank, 1 minute after the m20 scout car can make an appearance from USF.