Learn to format your posts insteas of replying to everything individually jesus fucking christ |
Reinforcement types are already a thing. Just a unit to unit basis. Obers reinforce slower, ostruppen faster etc
I agree though. Frontline reinforcing is undynamic and unfun gameplay that forces overinvestment on one side (coh1) or makes the game cheesy (coh2) |
Because, my good friend, I have an expert's knowledge on the way Nazi Germany conducted its military research (did a stats project on WW2 Operational Research as part of my master's degree).
Hitler personally signed off on anything that claimed to be "the best best best ever" not caring about costs. Everybody knew shit like Maus and Ratte was completely combat stupid but they got the proof to carry on since the boss signed off on it.
Compare that to the way USA, UK and (to a lesser extend) USSR conducted their military research: tons of committees, scientists etc. striving to find the golden ratio... sure that's how it should be done but nothing trully shockingly huge comes out of it...
Compared with Maus let's say.
You decide to put 250mm of fucking grade A steel armor topped with a fucking 12.8cm PAK gun you sure as fuck are going to be making something really OP for COH standards. Just imagine a vehicle with an elefant gun, a TigerII armor and Jagdtiger range... I can already hear the alliedcucks coping
This post reeking of autism aside.
Relic does not care about real life specifications and the game has never been balanced around it.
(see the panzer 4 J, an garbage panzer 4, being just straight up replaced by the H model in a patch years ago. ANd just being better then the H despite being named J) |
Still no MP information. Very cool way to appreicate your mp community relic |
Only if you preorder |
I still remember the launch coh2 leaderboards (there wasnt one and we had to use coh2org ) |
Didn't Penal received buffs because people where spamming maxims and none used them?
Didn't Conscripts received buffs because people where spamming Penals and none used them?
Wouldn't this vicious circle continue if either unit receives a buff with player simply choosing the more cost efficient unit?
Which years and metas are you specifically referring to? |
Both replies are similar in the idea.
Again, I'm not the guy who runs for "realism", CoH is arcade game when we discuss the realism. I have nothing against BP as a unit, because its technically speaking is nothing special.
I will repeat myself, we are dealing with Relic in a first place. Meaning that by adding BP into the game, later they can add anything they want. Sure, not a big dead, maybe.
Balance could be easily be messed up, even with "realistic" units, this is also true. But again, as OrangePest said there is really nothing what couldn't be filled with realistic units anyway.
And that's the whole point. Ok, lets say we want UKF to finally have some sort of fat tank with a big gun, you could easily use Challenger for this role. As stated game is not realistic, so this unit could be used as a sort of a heavy tank, with buffed HP\armor and why not.
Its not saying that BP is the problem, because literally it can be balanced to have performance of a sherman and sherman might be balanced to be as strong as KT and with-in arcade CoH game-play it still would make sense.
I'am complaining about the fact that this is literally the first time Relic decided to add completely fictional unit into the game.
Not the one which was used\build in super low numbers, not the ones which were used on different fronts, not the ones which don't make sense year vise. This alone just allow them to add other fictional stuff into the game, which in a long run might just add problems.
Over-all its all sounds like a conspiracy, but my main point is - they are intentionally adding this unit into the game, to later on allow themself add more of them later on to be soled as DLC. We are joking about Mouse, but imagine how many people would buy it if it comes as DLC. Time will show offcourse, but I strongly believe, that nothing good will come from this.
I mean, do you really believe, they are adding it only because its cool. They are literally changing ship models in a campaign because "its the model of a wrong year shit" or responding to people saying "gurkhas voice is wrong" promising to change it. But when it comes to whole BP situation they are using excuse of a game "trying to look realistic, but not to be".
On top of that, but this is a stretch, Axis dont even have KT\Ele\JT in the game. Judging by the file digs, they only have Tiger\Panther and both of them are locked behind commanders anyway, so there is no reason even from a balance perspective (which we dont know anything about yet) for such heavy tank to be in the game. It would have made more sense if it was in CoH2 at this point.
And if, Allies for some reason which we don't know yet, need KT equivalent tank in CoH3, why not just give them super pershing.
Sure, those are real concerns, but ultimately i believe there will be some form control or line they won't go past. (Though if the maus gets added i wouldn't really care tbh). Personally, i believe it just helps set the stage for japan to be played tho or whatever other faction they might want.
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I would really like to hear from BP protectors, how would they indeed react if Maus, or alright, lets be more "resonable" one of these units were add into the game:
Tiger conversation into SPG, with a gun close to B4 in calibre.
Maybe Panther 2? Which is basically a panther with Tiger armor.
Or we can go for, Flakpanzer 3. Basically a Panther with flak gun.
Flakpanzer IV also could be an option.
They all didn't even hit the service, were prototypes, but hey, we have BP which also didn't, so what difference does it make?
After that we can consider adding, weapon prototypes, just like CoD did.
So I would actually suggest to stop trying to counter authenticity argument with gameplay argument and actually use your brain to think about what untied hands of Relic might add unto the game, when they are green lighted to add units which were never used IRL to begin with.
Idk, go and look for Rob's Realism mod for Men of War 2. It basically has almost all units\tanks immaginable while staying true to "if it was used, it can be added". Each faction (soviets, german, UK, USA and even Guards for soviets and SS for germans as sub faction), have like 20+ vehicles.
CoH factions in total have around 10, yet, instead of using real options, Relic goes for fan-fiction
Personally, the BP fulfills the role of a "KT" essentially. an endstage heavy tank with comparable performance to the tiger 1 (or 2 doesn't matter)
Also to add on to this, if factions like Japan are to get added. then prototype units don't just become unnecessary, but they'd become mandatory to make a cohesive faction. That said that's another debate.
Overall I'm of the belief of the bending historical accuracy for the sake of balance. Sometimes that means giving a faction that normally would not have access to certain tools, access to those tools.
As for those examples... personally i wouldn't give too much of a shit, but none of them really fill a particular niche that cannot be filled with the standard stuff. That said, we already have had sturmtigers,bergetigers,chaffes,hellcats the size of tiger and a bunch of other shit that got bent to fit the historical narratives
Ultimately. coh2 is an arcade game that priorities the flash over accuracy aspects. Though despite that it tries to retain authenticity, in that it's meant to *feel* like a real battlefield and ww2. And you can still do that with things that aren't meant to be there. (Even disregarding the BP, the chaffe wasn't ever in Italy either IIRC so if the BP gets cut why should the chaffe be allowed?)
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And then none will use the Conscripts so the conscripts will "need" another buff and power creep circle will continue.
As you said in the original post the problem is the T1 and not Penals, they have been buffed in many occasions and that created more problem than it solved.
No because they fulfill completely different roles and playstyles. |